Difference between revisions of "love.keyboard.isDown"
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{{param|boolean|down|True if the key is down, false if not.}} | {{param|boolean|down|True if the key is down, false if not.}} | ||
== Function == | == Function == | ||
− | {{newin|0.7.2|type=variant}} | + | {{newin|[[0.7.2]]|type=variant}} |
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 15:54, 6 April 2011
Checks whether a certain key is down.
Contents
Function
Synopsis
down = love.keyboard.isDown( key )
Arguments
KeyConstant key
- The key to check.
Returns
boolean down
- True if the key is down, false if not.
Function
Available since LÖVE 0.7.2 |
This variant is not supported in earlier versions. |
Synopsis
anyDown = love.keyboard.isDown( key1, key2, key3, ... )
</source
=== Arguments ===
{{param|KeyConstant|keyN|A key to check.}}
=== Returns ===
{{param|boolean|anyDown|True if any supplied key is down, false if not.}}
== Examples ==
=== Quit on hitting escape ===
<source lang="lua">
function love.keypressed(k)
if k == 'escape' then
love.event.push('q') -- quit the game
end
end
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