Difference between revisions of "MouseJoint"
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For controlling objects with the mouse. | For controlling objects with the mouse. | ||
− | + | == Constructors == | |
− | + | {{#ask: [[Category:Functions]] [[Constructs::MouseJoint]] [[Since::<071]] | |
− | + | | headers=hide | |
+ | | default=None. | ||
+ | | ?Description | ||
+ | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::MouseJoint]] OR [[ | + | {{#ask: [[Category:Functions]] [[parent::MouseJoint]] OR [[parent::Joint]] [[Since::<071]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description | ||
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== See Also == | == See Also == | ||
* [[parent::Joint]] | * [[parent::Joint]] | ||
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[[Category:Types]] | [[Category:Types]] | ||
− | {{#set:Description=For controlling objects with the mouse. | + | {{#set:Description=For controlling objects with the mouse.}} |
− | }} | + | {{#set:Since=000}} |
== Other Languages == | == Other Languages == | ||
{{i18n|MouseJoint}} | {{i18n|MouseJoint}} |
Revision as of 11:06, 25 March 2011
For controlling objects with the mouse.
Constructors
love.physics.newMouseJoint | Create a joint between a body and the mouse. |
Functions
DistanceJoint | Keeps two bodies at the same distance. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Returns the reaction force on the second body. |
Joint:getReactionTorque | Returns the reaction torque on the second body. |
Joint:getType | Gets a string representing the type. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |
JointType | Different types of joints. |
MouseJoint | For controlling objects with the mouse. |
MouseJoint:getDampingRatio | Returns the damping ratio. |
MouseJoint:getFrequency | Returns the frequency. |
MouseJoint:getMaxForce | Gets the highest allowed force. |
MouseJoint:getTarget | Gets the target point. |
MouseJoint:setDampingRatio | Sets a new damping ratio. |
MouseJoint:setFrequency | Sets a new frequency. |
MouseJoint:setMaxForce | Sets the highest allowed force. |
MouseJoint:setTarget | Sets the target point. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
See Also
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