Difference between revisions of "MouseJoint"

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For controlling objects with the mouse.
 
For controlling objects with the mouse.
 
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== Constructors ==
Created with [[love.physics.newMouseJoint]].
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{{#ask: [[Category:Functions]] [[Constructs::MouseJoint]] [[Since::<071]]
 
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== Functions ==
 
== Functions ==
{{#ask: [[Category:Functions]] [[parent::MouseJoint]] OR [[Category:Functions]] [[parent::Joint]]
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{{#ask: [[Category:Functions]] [[parent::MouseJoint]] OR [[parent::Joint]] [[Since::<071]]
 
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== See Also ==
 
== See Also ==
 
* [[parent::Joint]]
 
* [[parent::Joint]]
* [[love.physics.newMouseJoint]]
 
 
[[Category:Types]]
 
[[Category:Types]]
{{#set:Description=For controlling objects with the mouse.
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{{#set:Description=For controlling objects with the mouse.}}
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{{#set:Since=000}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|MouseJoint}}
 
{{i18n|MouseJoint}}

Revision as of 11:06, 25 March 2011

For controlling objects with the mouse.

Constructors

love.physics.newMouseJointCreate a joint between a body and the mouse.

Functions

DistanceJointKeeps two bodies at the same distance.
GearJointKeeps bodies together in such a way that they act like gears.
Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
JointTypeDifferent types of joints.
MouseJointFor controlling objects with the mouse.
MouseJoint:getDampingRatioReturns the damping ratio.
MouseJoint:getFrequencyReturns the frequency.
MouseJoint:getMaxForceGets the highest allowed force.
MouseJoint:getTargetGets the target point.
MouseJoint:setDampingRatioSets a new damping ratio.
MouseJoint:setFrequencySets a new frequency.
MouseJoint:setMaxForceSets the highest allowed force.
MouseJoint:setTargetSets the target point.
PrismaticJointRestricts relative motion between Bodies to one shared axis.
PulleyJointAllows you to simulate bodies connected through pulleys.
RevoluteJointAllow two Bodies to revolve around a shared point.

See Also


Other Languages