Difference between revisions of "Joint:getCollideConnected"
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== Other Languages == | == Other Languages == | ||
{{i18n|Joint:getCollideConnected}} | {{i18n|Joint:getCollideConnected}} |
Latest revision as of 10:59, 25 March 2011
Gets whether the connected Bodies collide.
Function
Synopsis
c = Joint:getCollideConnected( )
Arguments
None.
Returns
boolean c
- True if they collide, false otherwise.
See Also
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