Difference between revisions of "FontData"
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A FontData represents a font, containing the font Rasterizer and its glyphs. | A FontData represents a font, containing the font Rasterizer and its glyphs. | ||
== Constructors == | == Constructors == | ||
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}} | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::FontData]] OR [[parent::Data]] OR [[parent::Object]] | + | {{#ask: [[Category:Functions]] [[parent::FontData]] OR [[parent::Data]] OR [[parent::Object]] [[Since::<071]] |
| headers=hide | | headers=hide | ||
| ?Description | | ?Description |
Revision as of 09:49, 25 March 2011
Available since LÖVE 0.7.0 |
This type is not supported in earlier versions. |
A FontData represents a font, containing the font Rasterizer and its glyphs.
Constructors
love.font.newFontData | Creates a new FontData. |
Functions
Body | Bodies are objects with velocity and position. |
ByteData | Data object containing arbitrary bytes in an contiguous memory. |
CircleShape | Circle extends Shape and adds a radius and a local position. |
CompressedData | Byte data compressed using a specific algorithm. |
CompressedImageData | Compressed image data designed to stay compressed in RAM and on the GPU. |
Contact | Contacts are objects created to manage collisions in worlds. |
Data | The superclass of all data. |
Data:clone | Creates a new copy of the Data object. |
Data:getFFIPointer | Gets an FFI pointer to the Data. |
Data:getPointer | Gets a pointer to the Data. |
Data:getSize | Gets the Data's size in bytes. |
Data:getString | Gets the full Data as a string. |
Decoder | An object which can gradually decode a sound file. |
DistanceJoint | Keeps two bodies at the same distance. |
Drawable | Superclass for all things that can be drawn on screen. |
File | Represents a file on the filesystem. |
FileData | Data representing the contents of a file. |
Font | Defines the shape of characters than can be drawn onto the screen. |
FontData | A FontData represents a font. |
Framebuffer | Off-screen render target. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
GlyphData | A GlyphData represents a drawable symbol of a font. |
Image | Drawable image type. |
ImageData | Raw (decoded) image data. |
Joint | Attach multiple bodies together to interact in unique ways. |
MouseJoint | For controlling objects with the mouse. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
ParticleSystem | Used to create cool effects, like fire. |
PolygonShape | Polygon is a convex polygon with up to 8 sides. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
Quad | A quadrilateral with texture coordinate information. |
Rasterizer | A Rasterizer represents font data and glyphs. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
Shape | Shapes are objects used to control mass and collisions. |
Shape (Français) | Les Shapes sont des objets pour contrôler les masses et les collisions. |
SoundData | Contains raw audio samples. |
Source | A Source represents audio you can play back. |
SpriteBatch | Store image positions in a buffer, and draw it in one call. |
SpriteBatch (Français) | Stock des positions d'image dans un tampon, puis les trace en un seul appel. |
Thread | A Thread represents a thread. |
World | A world is an object that contains all bodies and joints. |
Supertypes
See Also
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