Difference between revisions of "ClientObject:setHandshake"

(Created page with 'Connect to a server. == Function == === Synopsis === <source lang="lua"> clientobject:init( sockettype ) </source> === Arguments === {{param|SocketType|string|"tcp", "udp" or use…')
 
(Correcting the description)
 
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Connect to a server.
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Sets a handshake for the client. Should be the same as the server.
 
== Function ==
 
== Function ==
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">
clientobject:init( sockettype )
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client:setHandshake(handshake)
 
</source>
 
</source>
 
=== Arguments ===
 
=== Arguments ===
{{param|SocketType|string|"tcp", "udp" or user-defined.}}
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{{param|string|handshake|A unique string, share by client and server to identify connecting and disconnecting client(s).}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
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* [[parent::ClientObject]]
 
* [[parent::ClientObject]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=Connect to a server.}}
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{{#set:Description=Sets a handshake for the client.}}
 
== Other Languages ==
 
== Other Languages ==
{{i18n|ClientObject:init}}
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{{i18n|ClientObject:setHandshake}}

Latest revision as of 22:20, 6 March 2011

Sets a handshake for the client. Should be the same as the server.

Function

Synopsis

client:setHandshake(handshake)

Arguments

string handshake
A unique string, share by client and server to identify connecting and disconnecting client(s).

Returns

Nothing.

See Also

Other Languages