Difference between revisions of "Body:setAngularVelocity"
m (included link to other languages) |
|||
Line 15: | Line 15: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Body]] | * [[parent::Body]] | ||
Line 20: | Line 21: | ||
{{#set:Description=Sets the angular velocity of a Body. | {{#set:Description=Sets the angular velocity of a Body. | ||
}} | }} | ||
+ | |||
+ | == Other Languages == | ||
+ | {{i18n|Body:setAngularVelocity}} |
Revision as of 08:53, 29 January 2011
Sets the angular velocity of a Body.
The angular velocity is the rate of change of angle over time.
This function will not accumulate anything; any impulses previously applied since the last call to World:update will be lost.
Function
Synopsis
Body:setAngularVelocity( w )
Arguments
number w
- The new angular velocity, in radians per second
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info