Difference between revisions of "PulleyJoint"

(setting parent to Joint)
m
Line 10: Line 10:
 
[[Category:Types]]
 
[[Category:Types]]
 
{{#set:Description=Allows you to simulate bodies connected through pulleys.}}
 
{{#set:Description=Allows you to simulate bodies connected through pulleys.}}
 +
== Other Languages ==
 +
{{i18n|PulleyJoint}}

Revision as of 13:33, 18 December 2010

Allows you to simulate bodies connected through pulleys.

Functions

Joint:destroyExplicitly destroys the Joint.
Joint:getAnchorsGet the anchor points of the joint.
Joint:getBodiesGets the bodies that the Joint is attached to.
Joint:getCollideConnectedGets whether the connected Bodies collide.
Joint:getReactionForceReturns the reaction force on the second body.
Joint:getReactionTorqueReturns the reaction torque on the second body.
Joint:getTypeGets a string representing the type.
Joint:getUserDataReturns the Lua value associated with this Joint.
Joint:isDestroyedGets whether the Joint is destroyed.
Joint:setCollideConnectedSets whether the connected Bodies should collide with each other.
Joint:setUserDataAssociates a Lua value with the Joint.
PulleyJoint:getConstantGet the total length of the rope.
PulleyJoint:getGroundAnchorsGet the ground anchor positions in world coordinates.
PulleyJoint:getLength1Get the current length of the segment attached to the first body.
PulleyJoint:getLength2Get the current length of the segment attached to the second body.
PulleyJoint:getLengthAGet the current length of the segment attached to the first body.
PulleyJoint:getLengthBGet the current length of the segment attached to the second body.
PulleyJoint:getMaxLengthsGet the maximum lengths of the rope segments.
PulleyJoint:getRatioGet the pulley ratio.
PulleyJoint:setConstantSet the total length of the rope.
PulleyJoint:setMaxLengthsSet the maximum lengths of the rope segments.
PulleyJoint:setRatioSet the pulley ratio.

See Also

Other Languages