Difference between revisions of "ServerObject:setHandshake"
(Created page with 'Connect to a server. == Function == === Synopsis === <source lang="lua"> clientobject:init( sockettype ) </source> === Arguments === {{param|SocketType|string|"tcp", "udp" or use…') |
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− | + | Sets a handshake for the server. | |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | + | server:setHandshake(handshake) | |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param| | + | {{param|string|handshake|A unique string, share by client and server to identify connecting and disconnecting client(s).}} |
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
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* [[parent::ServerObject]] | * [[parent::ServerObject]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description= | + | {{#set:Description=Sets a handshake for the server.}} |
== Other Languages == | == Other Languages == | ||
− | {{i18n|ServerObject: | + | {{i18n|ServerObject:setHandshake}} |
Latest revision as of 01:10, 20 November 2010
Sets a handshake for the server.
Function
Synopsis
server:setHandshake(handshake)
Arguments
string handshake
- A unique string, share by client and server to identify connecting and disconnecting client(s).
Returns
Nothing.
See Also
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