Difference between revisions of "MessageInABottle"
(Defined all constructors and setter functions) |
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Line 9: | Line 9: | ||
==Features== | ==Features== | ||
− | * | + | * StayBottle, bottles that stay until a button is pressed. |
− | * | + | * TimedBottle, bottles that stay until a button is pressed or until a duration of time has passed. |
* Ocean, a management object for Bottles | * Ocean, a management object for Bottles | ||
* Very (and hopefully easily) Configurable Bottles | * Very (and hopefully easily) Configurable Bottles | ||
Line 19: | Line 19: | ||
* Boolean Bottles | * Boolean Bottles | ||
* Choice Bottles | * Choice Bottles | ||
+ | |||
+ | ==Configuring== | ||
+ | Much of the configuration you are going to want to do will take place at the top of MessageInABottle.lua. | ||
+ | |||
+ | ==Constructors== | ||
+ | ===MessageBottle=== | ||
+ | Do not use this. It is the parent class of all Bottles. | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:new(id, text) | ||
+ | </source> | ||
+ | {{param|string|id|The unique identifier of the Bottle. e.g. "Open Door"}} | ||
+ | {{param|string|text|The text to display on the Bottle. e.g. "Will you open the door?"}} | ||
+ | |||
+ | ===StayBottle=== | ||
+ | <source lang="lua"> | ||
+ | StayBottle:new(id, text) | ||
+ | </source> | ||
+ | {{param|string|id|The unique identifier of the Bottle. e.g. "Open Door"}} | ||
+ | {{param|string|text|The text to display on the Bottle. e.g. "Will you open the door?"}} | ||
+ | |||
+ | ===TimeBottle=== | ||
+ | <source lang="lua"> | ||
+ | TimeBottle:new(id, text, timeout) | ||
+ | </source> | ||
+ | {{param|string|id|The unique identifier of the Bottle. e.g. "Open Door"}} | ||
+ | {{param|string|text|The text to display on the Bottle. e.g. "Will you open the door?"}} | ||
+ | {{param|number|timeout|The amount of time the bottle will display for.}} | ||
+ | |||
+ | ==Setter Functions== | ||
+ | ===setX=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setX(x) | ||
+ | </source> | ||
+ | {{param|number|x|The x position of the Bottle}} | ||
+ | |||
+ | ===setY=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setY(y) | ||
+ | </source> | ||
+ | {{param|number|y|The y position of the Bottle}} | ||
+ | |||
+ | ===setPosition=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setPosition(x, y) | ||
+ | </source> | ||
+ | {{param|number|x|The x position of the Bottle}} | ||
+ | {{param|number|y|The y position of the Bottle}} | ||
+ | |||
+ | ===setWidt=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setWidth(width) | ||
+ | </source> | ||
+ | {{param|number|width|The width of the Bottle}} | ||
+ | |||
+ | ===setHeight=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setHeight(height) | ||
+ | </source> | ||
+ | {{param|number|height|The height of the Bottle}} | ||
+ | |||
+ | ===setButton=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setButton(button) | ||
+ | </source> | ||
+ | {{param|KeyConstant|button|The button the Bottle will use.}} | ||
+ | |||
+ | ===setEase=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setEase(ease) | ||
+ | </source> | ||
+ | {{param|function|ease|The ease function to use for easing-in.}} | ||
+ | |||
+ | ===setEaseTime=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setEaseTime(easeTime) | ||
+ | </source> | ||
+ | {{param|number|easeTime|The time to spend easing-in.}} | ||
+ | |||
+ | ===setFade=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setFade(fade) | ||
+ | </source> | ||
+ | {{param|function|fade|The fade function to use for fading-in.}} | ||
+ | |||
+ | ===setFadeTime=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setFadeTime(fadeTime) | ||
+ | </source> | ||
+ | {{param|number|fadeTime|The time to spend fading-in.}} | ||
+ | |||
+ | ===setEnterCallback=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setEnterCallback(enterCB) | ||
+ | </source> | ||
+ | {{param|function|enterCB|The callback function to call on opening a bottle.}} | ||
+ | |||
+ | ===setExitCallback=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setEnterCallback(exitCB) | ||
+ | </source> | ||
+ | {{param|function|exitCB|The callback function to call on exiting a bottle.}} | ||
+ | |||
+ | ===setSound=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setSound(sound) | ||
+ | </source> | ||
+ | {{param|string|sound|The location of a sound file.}} | ||
+ | |||
+ | ===setVolume=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setVolume(volume) | ||
+ | </source> | ||
+ | {{param|number|volume|The volume of the sound. Normal volume is 1.0.}} | ||
+ | |||
+ | ===setIndicator=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setIndicator(indicator) | ||
+ | </source> | ||
+ | {{param|string|indicator|The location of the indicator image file. The indicator is the icon that bounces up and down on certain bottles.}} | ||
+ | |||
+ | ===setFgColor=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setFgColor(r, g, b, a) | ||
+ | </source> | ||
+ | {{param|number|r|The red value from 0-255.}} | ||
+ | {{param|number|g|The green value from 0-255.}} | ||
+ | {{param|number|b|The blue value from 0-255.}} | ||
+ | {{param|number|a|The alpha value from 0-255.}} | ||
+ | |||
+ | ===setFont=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setFont(font, size) | ||
+ | </source> | ||
+ | {{param|string|font|The location of the font file.}} | ||
+ | {{param|number|size|The point value size.}} | ||
+ | |||
+ | ===setBgColor=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setFgColor(r, g, b, a) | ||
+ | </source> | ||
+ | {{param|number|r|The red value from 0-255.}} | ||
+ | {{param|number|g|The green value from 0-255.}} | ||
+ | {{param|number|b|The blue value from 0-255.}} | ||
+ | {{param|number|a|The alpha value from 0-255.}} | ||
+ | |||
+ | ===setBgRadius=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setBgRadius(r) | ||
+ | </source> | ||
+ | {{param|number|r|The radius of the corners.}} | ||
+ | |||
+ | ===setBgRadiusSegments=== | ||
+ | <source lang="lua"> | ||
+ | MessageBottle:setBgRadiusSegments(n) | ||
+ | </source> | ||
+ | {{param|number|n|The number of segments to draw on each corner.}} | ||
==Example== | ==Example== |
Revision as of 01:24, 19 November 2010
Contents
- 1 About
- 2 Contact
- 3 Features
- 4 Configuring
- 5 Constructors
- 6 Setter Functions
- 6.1 setX
- 6.2 setY
- 6.3 setPosition
- 6.4 setWidt
- 6.5 setHeight
- 6.6 setButton
- 6.7 setEase
- 6.8 setEaseTime
- 6.9 setFade
- 6.10 setFadeTime
- 6.11 setEnterCallback
- 6.12 setExitCallback
- 6.13 setSound
- 6.14 setVolume
- 6.15 setIndicator
- 6.16 setFgColor
- 6.17 setFont
- 6.18 setBgColor
- 6.19 setBgRadius
- 6.20 setBgRadiusSegments
- 7 Example
- 8 See Also
About
This is a Message management library for LOVE. This library requires MiddleClass.
Contact
No forum post yet. Go to the Issue Tracker for bugs. Look around for TechnoCat if you have any further questions or concerns.
Features
- StayBottle, bottles that stay until a button is pressed.
- TimedBottle, bottles that stay until a button is pressed or until a duration of time has passed.
- Ocean, a management object for Bottles
- Very (and hopefully easily) Configurable Bottles
- Sleek and Stylish Bottle defaults
Missing Features
Not implemented yet, but plan to.
- Boolean Bottles
- Choice Bottles
Configuring
Much of the configuration you are going to want to do will take place at the top of MessageInABottle.lua.
Constructors
MessageBottle
Do not use this. It is the parent class of all Bottles.
MessageBottle:new(id, text)
string id
- The unique identifier of the Bottle. e.g. "Open Door"
string text
- The text to display on the Bottle. e.g. "Will you open the door?"
StayBottle
StayBottle:new(id, text)
string id
- The unique identifier of the Bottle. e.g. "Open Door"
string text
- The text to display on the Bottle. e.g. "Will you open the door?"
TimeBottle
TimeBottle:new(id, text, timeout)
string id
- The unique identifier of the Bottle. e.g. "Open Door"
string text
- The text to display on the Bottle. e.g. "Will you open the door?"
number timeout
- The amount of time the bottle will display for.
Setter Functions
setX
MessageBottle:setX(x)
number x
- The x position of the Bottle
setY
MessageBottle:setY(y)
number y
- The y position of the Bottle
setPosition
MessageBottle:setPosition(x, y)
setWidt
MessageBottle:setWidth(width)
number width
- The width of the Bottle
setHeight
MessageBottle:setHeight(height)
number height
- The height of the Bottle
setButton
MessageBottle:setButton(button)
KeyConstant button
- The button the Bottle will use.
setEase
MessageBottle:setEase(ease)
function ease
- The ease function to use for easing-in.
setEaseTime
MessageBottle:setEaseTime(easeTime)
number easeTime
- The time to spend easing-in.
setFade
MessageBottle:setFade(fade)
function fade
- The fade function to use for fading-in.
setFadeTime
MessageBottle:setFadeTime(fadeTime)
number fadeTime
- The time to spend fading-in.
setEnterCallback
MessageBottle:setEnterCallback(enterCB)
function enterCB
- The callback function to call on opening a bottle.
setExitCallback
MessageBottle:setEnterCallback(exitCB)
function exitCB
- The callback function to call on exiting a bottle.
setSound
MessageBottle:setSound(sound)
string sound
- The location of a sound file.
setVolume
MessageBottle:setVolume(volume)
number volume
- The volume of the sound. Normal volume is 1.0.
setIndicator
MessageBottle:setIndicator(indicator)
string indicator
- The location of the indicator image file. The indicator is the icon that bounces up and down on certain bottles.
setFgColor
MessageBottle:setFgColor(r, g, b, a)
number r
- The red value from 0-255.
number g
- The green value from 0-255.
number b
- The blue value from 0-255.
number a
- The alpha value from 0-255.
setFont
MessageBottle:setFont(font, size)
setBgColor
MessageBottle:setFgColor(r, g, b, a)
number r
- The red value from 0-255.
number g
- The green value from 0-255.
number b
- The blue value from 0-255.
number a
- The alpha value from 0-255.
setBgRadius
MessageBottle:setBgRadius(r)
number r
- The radius of the corners.
setBgRadiusSegments
MessageBottle:setBgRadiusSegments(n)
number n
- The number of segments to draw on each corner.
Example
require 'MessageInABottle.lua'
function love.load()
love.graphics.setBackgroundColor(255,255,255)
--Initialize the ocean to manage the bottles.
--It is going to act as a Queue. FIFO
ocean = Ocean:new()
--Create a timed bottle and add it to the ocean
ocean:addBottle(TimeBottle:new(nil,"...",nil))
local bottle = StayBottle:new(nil,"What is this?")
bottle:setX(310)
bottle:setVolume(0)
ocean:addBottle(bottle)
end
function love.update(dt)
ocean:update(dt)
end
function love.draw()
background:draw()
love.graphics.setColor(0,0,0)
love.graphics.print(
'last bottle return was: '..ocean.response..
' at '..(math.floor(ocean.responseTime*10)/10)..
's from '..ocean.responseID,12,12)
ocean:draw()
end
function love.keypressed(k,u)
if k=="d" then
local x = math.floor(math.random(400))
local y = math.floor(math.random(150))
ocean:addBottle(TimeBottle:new("PRESSED_D","Timed Box!"))
elseif k=="escape" then
love.event.push("q")
end
end