Difference between revisions of "love.graphics.setRenderTarget"
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== Examples == | == Examples == | ||
+ | === Drawing to a framebuffer === | ||
+ | <source lang="lua"> | ||
+ | -- draw colored square to framebuffer | ||
+ | love.graphics.setRenderTarget(framebuffer) | ||
+ | love.graphics.setColor(230,240,120) | ||
+ | love.graphics.rectangle('fill',0,0,100,100) | ||
+ | love.graphics.setRenderTarget() | ||
+ | |||
+ | -- draw scaled framebuffer to screen | ||
+ | love.graphics.setColor(255,255,255) | ||
+ | love.graphics.draw(framebuffer, 200,100, 0, .5,.5) | ||
+ | </source> | ||
+ | |||
+ | == See Also == | ||
+ | * [[parent::love.graphics]] | ||
+ | * [[Framebuffer]] | ||
+ | * [[Framebuffer:renderTo]] | ||
+ | [[Category:Functions]] | ||
+ | {{#set:Description=Captures drawing operations to a Framebuffer}} |
Revision as of 15:26, 20 September 2010
Available since LÖVE 0.7.0 |
It is not supported in earlier versions. |
Sets or resets a Framebuffer as render target. All drawing operations until the next love.graphics.setRenderTarget will be directed to the Framebuffer object specified.
Contents
Function
Synopsis
love.graphics.setRenderTarget( framebuffer )
Arguments
Framebuffer framebuffer
- The new render target.
Returns
Nothing.
Notes
Sets the render target to a specified Framebuffer. All drawing operations until the next love.graphics.setRenderTarget will be redirected to the Framebuffer and not shown on the screen.
Function
Synopsis
love.graphics.setRenderTarget( )
Arguments
None.
Returns
Nothing.
Notes
Resets the render target to the screen, i.e. re-enables drawing to the screen.
Examples
Drawing to a framebuffer
-- draw colored square to framebuffer
love.graphics.setRenderTarget(framebuffer)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setRenderTarget()
-- draw scaled framebuffer to screen
love.graphics.setColor(255,255,255)
love.graphics.draw(framebuffer, 200,100, 0, .5,.5)