Difference between revisions of "Contact:getChildren"
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* [[Fixture:rayCast]] | * [[Fixture:rayCast]] | ||
* [[ChainShape:getChildEdge]] | * [[ChainShape:getChildEdge]] | ||
+ | * [[World:getBodies]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Gets the child indices of the shapes of the two colliding fixtures.}} | {{#set:Description=Gets the child indices of the shapes of the two colliding fixtures.}} | ||
+ | |||
== Other Languages == | == Other Languages == | ||
{{i18n|Contact:getChildren}} | {{i18n|Contact:getChildren}} |
Latest revision as of 17:49, 27 January 2024
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the child indices of the shapes of the two colliding fixtures. For ChainShapes, an index of 1 is the first edge in the chain.
Used together with Fixture:rayCast or ChainShape:getChildEdge.
Function
Synopsis
indexA, indexB = Contact:getChildren( )
Arguments
None.
Returns
number indexA
- The child index of the first fixture's shape.
number indexB
- The child index of the second fixture's shape.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info