Difference between revisions of "love.graphics.polygon"
(gave a simple example) |
(updated due to GL_POLYGON restrictions. See http://www.opengl.org/sdk/docs/man/xhtml/glBegin.xml) |
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Following the mode argument, this function can accept multiple numeric arguments or a single table of numeric arguments. In either case the arguments are interpreted as alternating x and y coordinates of the polygon's vertices. | Following the mode argument, this function can accept multiple numeric arguments or a single table of numeric arguments. In either case the arguments are interpreted as alternating x and y coordinates of the polygon's vertices. | ||
− | ''Note: when in '''fill''' mode, the polygon must be [http://en.wikipedia.org/wiki/Simple_polygon simple] or rendering artifacts may occur.'' | + | ''Note: when in '''fill''' mode, the polygon must be [http://en.wikipedia.org/wiki/Convex_polygon convex] and [http://en.wikipedia.org/wiki/Simple_polygon simple] or rendering artifacts may occur.'' |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Revision as of 16:10, 18 September 2010
Draw a polygon.
Following the mode argument, this function can accept multiple numeric arguments or a single table of numeric arguments. In either case the arguments are interpreted as alternating x and y coordinates of the polygon's vertices.
Note: when in fill mode, the polygon must be convex and simple or rendering artifacts may occur.
Contents
Function
Synopsis
love.graphics.polygon( mode, ... )
Arguments
Returns
Nothing.
Synopsis
love.graphics.polygon( mode, vertices )
Arguments
Returns
Nothing.
Examples
Two ways of drawing the same triangle
This example shows how to give the coordinates explicitly and how to pass a table argument.
-- giving the coordinates directly
love.graphics.polygon('fill', 100, 100, 200, 100, 150, 200)
-- defining a table with the coordinates
-- this table could be built incrementally too
local vertices = {100, 100, 200, 100, 150, 200}
-- passing the table to the function as a second argument
love.graphics.polygon('fill', vertices)