Difference between revisions of "Fixture:setSensor"

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Sets whether the fixture should act as a sensor.
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Sets whether the fixture should act as a sensor and trigger the beginContact callback.
  
Sensors do not cause collision responses (they pass through other objects instead of bouncing off), but the beginContact and endContact [[World:setCallbacks|World callbacks]] will still be called for this fixture.
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Fixtures with sensors do not cause collision responses (they pass through other objects instead of bouncing off), but the beginContact and endContact [[World:setCallbacks|World callbacks]] will still be called for this fixture.
  
 
== Function ==
 
== Function ==

Revision as of 07:49, 27 February 2023

Available since LÖVE 0.8.0
This method is not supported in earlier versions.

Sets whether the fixture should act as a sensor and trigger the beginContact callback.

Fixtures with sensors do not cause collision responses (they pass through other objects instead of bouncing off), but the beginContact and endContact World callbacks will still be called for this fixture.

Function

Synopsis

Fixture:setSensor( sensor )

Arguments

boolean sensor
The sensor status.

Returns

Nothing.

See Also


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