Difference between revisions of "Fixture:setSensor"
(→See Also) |
m |
||
Line 1: | Line 1: | ||
{{newin|[[0.8.0]]|080|type=method}} | {{newin|[[0.8.0]]|080|type=method}} | ||
− | Sets whether the fixture should act as a sensor. | + | Sets whether the fixture should act as a sensor and trigger the beginContact callback. |
− | + | Fixtures with sensors do not cause collision responses (they pass through other objects instead of bouncing off), but the beginContact and endContact [[World:setCallbacks|World callbacks]] will still be called for this fixture. | |
== Function == | == Function == |
Revision as of 07:49, 27 February 2023
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Sets whether the fixture should act as a sensor and trigger the beginContact callback.
Fixtures with sensors do not cause collision responses (they pass through other objects instead of bouncing off), but the beginContact and endContact World callbacks will still be called for this fixture.
Function
Synopsis
Fixture:setSensor( sensor )
Arguments
boolean sensor
- The sensor status.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info