Difference between revisions of "love.graphics.polygon"
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== Examples == | == Examples == | ||
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=== Two ways of drawing the same triangle === | === Two ways of drawing the same triangle === | ||
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love.graphics.polygon("fill", vertices) | love.graphics.polygon("fill", vertices) | ||
</source> | </source> | ||
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=== Draw concave polygon === | === Draw concave polygon === | ||
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end | end | ||
</source> | </source> | ||
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=== Draw rotated rectangle === | === Draw rotated rectangle === |
Revision as of 02:46, 16 July 2021
Available since LÖVE 0.4.0 |
This function is not supported in earlier versions. |
Draw a polygon.
Following the mode argument, this function can accept multiple numeric arguments or a single table of numeric arguments. In either case the arguments are interpreted as alternating x and y coordinates of the polygon's vertices.
When in fill mode, the polygon must be convex and simple or rendering artifacts may occur. love.math.triangulate and love.math.isConvex can be used in 0.9.0+. |
Contents
Function
Synopsis
love.graphics.polygon( mode, ... )
Arguments
Returns
Nothing.
Function
Synopsis
love.graphics.polygon( mode, vertices )
Arguments
Returns
Nothing.
Examples
Two ways of drawing the same triangle
This example shows how to give the coordinates explicitly and how to pass a table argument.
-- Giving the coordinates directly.
love.graphics.polygon("fill", 100,100, 200,100, 150,200)
-- Defining a table with the coordinates.
-- This table could be built incrementally too.
local vertices = {100,100, 200,100, 150,200}
-- Passing the table to the function as a second argument.
love.graphics.polygon("fill", vertices)
Draw concave polygon
local vertices = {100,100, 200,100, 200,200, 300,200, 300,300, 100,300} -- Concave "L" shape.
local triangles = love.math.triangulate(vertices)
for i, triangle in ipairs(triangles) do
love.graphics.polygon("fill", triangle)
end
Draw rotated rectangle
This is one way to draw a rotated rectangle.
function drawRotatedRectangle(mode, x, y, width, height, angle)
local cosa, sina = math.cos(angle), math.sin(angle)
local dx1, dy1 = width*cosa, width*sina
local dx2, dy2 = -height*sina, height*cosa
local px1, py1 = x, y
local px2, py2 = x+dx1, y+dy1
local px3, py3 = x+dx1+dx2, y+dy1+dy2
local px4, py4 = x+dx2, y+dy2
love.graphics.polygon(mode, px1,py1, px2,py2, px3,py3, px4,py4)
end
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