Difference between revisions of "Fixture:setSensor"
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(clarify "collision responses"; use name for callbacks from World:setCallbacks page) |
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Sets whether the fixture should act as a sensor. | Sets whether the fixture should act as a sensor. | ||
− | Sensors do not cause collision responses, but the | + | Sensors do not cause collision responses (they pass through other objects instead of bouncing off), but the beginContact and endContact [[World:setCallbacks|World callbacks]] will still be called for this fixture. |
== Function == | == Function == |
Revision as of 14:18, 1 July 2021
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Sets whether the fixture should act as a sensor.
Sensors do not cause collision responses (they pass through other objects instead of bouncing off), but the beginContact and endContact World callbacks will still be called for this fixture.
Function
Synopsis
Fixture:setSensor( sensor )
Arguments
boolean sensor
- The sensor status.
Returns
Nothing.
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