Difference between revisions of "Body:getContacts"
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== See Also == | == See Also == | ||
* [[parent::Body]] | * [[parent::Body]] | ||
+ | * [[World:getContacts]] | ||
+ | * [[World:setCallbacks]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Gets a list of all [[Contact]]s attached to the Body.}} | {{#set:Description=Gets a list of all [[Contact]]s attached to the Body.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|Body:getContacts}} | {{i18n|Body:getContacts}} |
Latest revision as of 19:21, 25 November 2019
Available since LÖVE 11.0 |
It has been renamed from Body:getContactList. |
Gets a list of all Contacts attached to the Body.
The list can change multiple times during a World:update call, so some collisions may be missed if the World collide callbacks are not used at all. |
Function
Synopsis
contacts = Body:getContacts( )
Arguments
None.
Returns
table contacts
- A list with all contacts associated with the Body.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info