Difference between revisions of "Drawable (Français)"
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== Subtypes == | == Subtypes == | ||
{{#ask: [[Category:Types]] [[parent::Drawable]] [[Concept:Current]] | {{#ask: [[Category:Types]] [[parent::Drawable]] [[Concept:Current]] |
Revision as of 17:54, 31 October 2019
Super classe pour toutes les choses qui peuvent être dessinées à l'écran. C'est un type abstrait qui ne peut être créé directement.
Fonctions
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Supertypes
Subtypes
Canvas | Off-screen render target. | 0.8.0 | |
Framebuffer | Off-screen render target. | 0.7.0 | 0.8.0 |
Image | Drawable image type. | ||
Mesh | A 2D polygon mesh used for drawing arbitrary textured shapes. | 0.9.0 | |
ParticleSystem | Used to create cool effects, like fire. | ||
SpriteBatch | Store image positions in a buffer, and draw it in one call. | ||
Text | Drawable text. | 0.10.0 | |
Texture | Superclass for drawable objects which represent a texture. | 0.9.1 | |
Video | A drawable video. | 0.10.0 |
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