Difference between revisions of "Drawable (Français)"

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== Supertypes ==
 
== Supertypes ==
* [[parent::Object (Français)|parent::Object]]
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* [[parent::Object (Français)|Object]]
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== Subtypes ==
 
== Subtypes ==
 
{{#ask: [[Category:Types]] [[parent::Drawable]] [[Concept:Current]]
 
{{#ask: [[Category:Types]] [[parent::Drawable]] [[Concept:Current]]

Revision as of 17:54, 31 October 2019

Super classe pour toutes les choses qui peuvent être dessinées à l'écran. C'est un type abstrait qui ne peut être créé directement.

Fonctions

Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Supertypes

Subtypes

Canvas Off-screen render target. Added since 0.8.0
Framebuffer Off-screen render target. Added since 0.7.0 Removed in 0.8.0
Image Drawable image type.
Mesh A 2D polygon mesh used for drawing arbitrary textured shapes. Added since 0.9.0
ParticleSystem Used to create cool effects, like fire.
SpriteBatch Store image positions in a buffer, and draw it in one call.
Text Drawable text. Added since 0.10.0
Texture Superclass for drawable objects which represent a texture. Added since 0.9.1
Video A drawable video. Added since 0.10.0

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