Difference between revisions of "love.filesystem (简体中文)"
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== 类型 == | == 类型 == | ||
最近一次更新:019/10/31 | 最近一次更新:019/10/31 | ||
− | + | 追赶上当前英文页面进度:否 | |
{{#ask: [[Category:Types]] [[parent::love.filesystem (简体中文)]] [[Concept:Current]] | {{#ask: [[Category:Types]] [[parent::love.filesystem (简体中文)]] [[Concept:Current]] | ||
| headers=hide | | headers=hide |
Latest revision as of 12:19, 31 October 2019
提供用户文件系统的接口。
此模块提供对以下特定位置的文件的访问:
- .love 档案所在的根文件夹(或源目录)
- 游戏 保存目录 的根文件夹。
- 包含 游戏的.love 档案(或源目录)的文件夹,仅当 具体条件 满足。
每个在系统上的游戏都有一个可让文件通过 love.filesystem 被保存的目录。这是 唯一一个 love.filesystem 可以写文件的目录。这些目录通常可以在以下位置找到:
系统类型 | 路径 | 别的形式 | 注意 |
---|---|---|---|
Windows XP | C:\Documents and Settings\user\Application Data\LOVE\
|
%appdata%\LOVE\
|
When fused(当失败的时候?)储存目录会直接在Application Data 下建立,而不是LOVE 的子目录。
|
Windows Vista, 7, 8 and 10 | C:\Users\user\AppData\Roaming\LOVE
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%appdata%\LOVE\
|
When fused(当失败的时候?)储存目录会直接在AppData 下建立,而不是LOVE 的子目录。
|
Mac | /Users/user/Library/Application Support/LOVE/
|
- | - |
Linux | $XDG_DATA_HOME/love/
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~/.local/share/love/
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- |
Android | /data/user/0/org.love2d.android/files/save/
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/data/data/org.love2d.android/files/save/
|
在 Android 上有好几种储存地点。如果这两个路径不能用,你可以使用love.filesystem.getSaveDirectory() 来获得储存路径。
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被打开以进行写入或追加操作的文件总是在 save 目录中被创建。这对于其他那些涉及到文件系统写入的操作也有效,比如 mkdir。
被打开以进行读取操作的文件将先在 save 目录中查找,然后是 .love 档案 (遵照这个顺序)。 所以如果一个具有特定文件名 (和路径) 的文件同时存在于 .love 档案和 save 文件夹里,save 目录里那个会被优先读取。
It is recommended to set your game's identity first in your conf.lua. You can set it with love.filesystem.setIdentity as well.
There's bug in 0.10.0, up to 0.10.2 where any operation involving the game save directory (i.e. writing) always fail in Android Marshmallow and later versions. The workaround is to enable externalstorage configuration. |
Contents
类型
最近一次更新:019/10/31 追赶上当前英文页面进度:否
DroppedFile (简体中文) | 表示被拖拽到窗口的文件 | 0.10.0 |
函数
love.filesystem.append | Append data to an existing file. | 0.9.0 | |
love.filesystem.areSymlinksEnabled | Gets whether love.filesystem follows symbolic links. | 0.9.2 | |
love.filesystem.createDirectory | Creates a directory. | 0.9.0 | |
love.filesystem.enumerate | Returns all the files and subdirectories in the directory. | 0.3.0 | 0.9.0 |
love.filesystem.exists | Check whether a file or directory exists. | 11.0 | |
love.filesystem.getAppdataDirectory | Returns the application data directory (could be the same as getUserDirectory) | ||
love.filesystem.getCRequirePath | Gets the filesystem paths that will be searched for c libraries when require is called. | 11.0 | |
love.filesystem.getDirectoryItems | Returns all the files and subdirectories in the directory. | 0.9.0 | |
love.filesystem.getIdentity | Gets the write directory name for your game. | 0.9.0 | |
love.filesystem.getInfo | Gets information about the specified file or directory. | 11.0 | |
love.filesystem.getLastModified | Gets the last modification time of a file. | 0.7.1 | 11.0 |
love.filesystem.getRealDirectory | Gets the absolute path of the directory containing a filepath. | 0.9.2 | |
love.filesystem.getRequirePath | Gets the filesystem paths that will be searched when require is called. | 0.10.0 | |
love.filesystem.getSaveDirectory | Gets the full path to the designated save directory. | 0.5.0 | |
love.filesystem.getSize | Gets the size in bytes of a file. | 0.9.0 | 11.0 |
love.filesystem.getSource | Returns the full path to the .love file or directory. | 0.9.0 | |
love.filesystem.getSourceBaseDirectory | Returns the full path to the directory containing the .love file. | 0.9.0 | |
love.filesystem.getUserDirectory | Returns the path of the user's directory | ||
love.filesystem.getWorkingDirectory | Gets the current working directory. | 0.5.0 | |
love.filesystem.init | Initializes love.filesystem, will be called internally, so should not be used explicitly. | ||
love.filesystem.isDirectory | Check whether something is a directory. | 11.0 | |
love.filesystem.isFile | Check whether something is a file. | 11.0 | |
love.filesystem.isFused | Gets whether the game is in fused mode or not. | 0.9.0 | |
love.filesystem.isSymlink | Gets whether a filepath is actually a symbolic link. | 0.9.2 | 11.0 |
love.filesystem.lines | Iterate over the lines in a file. | 0.5.0 | |
love.filesystem.load | Loads a Lua file (but does not run it). | 0.5.0 | |
love.filesystem.mkdir | Creates a directory. | 0.9.0 | |
love.filesystem.mount | Mounts a zip file or folder in the game's save directory for reading. | 0.9.0 | |
love.filesystem.newFile | Creates a new File object. | ||
love.filesystem.newFileData | Creates a new FileData object from a file on disk, or from a string in memory. | 0.7.0 | |
love.filesystem.read | Read the contents of a file. | ||
love.filesystem.remove | Removes a file (or directory). | ||
love.filesystem.setCRequirePath | Sets the filesystem paths that will be searched for c libraries when require is called. | 11.0 | |
love.filesystem.setIdentity | Sets the write directory for your game. | ||
love.filesystem.setRequirePath | Sets the filesystem paths that will be searched when require is called. | 0.10.0 | |
love.filesystem.setSource | Sets the source of the game, where the code is present. Used internally. | ||
love.filesystem.setSymlinksEnabled | Sets whether love.filesystem follows symbolic links. | 0.9.2 | |
love.filesystem.unmount | Unmounts a zip file or folder previously mounted with love.filesystem.mount. | 0.9.0 | |
love.filesystem.write | Write data to a file. |
枚举变量
FileDecoder | How to decode a given FileData. | 0.7.0 | 11.0 |
FileMode | The different modes you can open a File in. | ||
FileType | The type of a file. | 11.0 |
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