Difference between revisions of "love.physics.newRevoluteJoint"

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</source>
 
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=== Arguments ===
 
=== Arguments ===
{{param|body|body1|The first body the joint is attached to.}}
+
{{param|Body|body1|The first body to connect with a Revolute Joint.}}
{{param|body|body2|The second body the joint is attached to.}}
+
{{param|Body|body2|The second body to connect with a Revolute Joint.}}
 
{{param|number|x|The x position of the connecting point.}}
 
{{param|number|x|The x position of the connecting point.}}
 
{{param|number|y|The y position of the connecting point.}}
 
{{param|number|y|The y position of the connecting point.}}

Revision as of 02:41, 10 June 2010

Create a pivot joint between two bodies.

This joint connects two bodies to a point around which they can pivot.

Function

Synopsis

joint = love.physics.newRevoluteJoint( body1, body2, x, y )

Arguments

Body body1
The first body to connect with a Revolute Joint.
Body body2
The second body to connect with a Revolute Joint.
number x
The x position of the connecting point.
number y
The y position of the connecting point.

Returns

joint joint
The new revolute joint.

See Also