Difference between revisions of "World"
(Applying listings to included added and removed fields.) |
m |
||
Line 22: | Line 22: | ||
| ?PrettySince | | ?PrettySince | ||
| ?PrettyRemoved | | ?PrettyRemoved | ||
+ | | ?PrettyDeprecated | ||
}} | }} | ||
== Supertypes == | == Supertypes == |
Latest revision as of 17:00, 28 May 2019
A world is an object that contains all bodies and joints.
Constructors
love.physics.newWorld | Creates a new World. |
Functions
Object:release | Immediately destroys the object's Lua reference. | ![]() |
|
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
World:destroy | Destroys the world. | ![]() |
|
World:getAllowSleeping | Returns the sleep behaviour of the world. | ![]() |
![]() |
World:getBodies | Returns a table with all bodies. | ![]() |
|
World:getBodyCount | Returns the number of bodies in the world. | ||
World:getBodyList | Returns a table with all bodies. | ![]() |
![]() |
World:getCallbacks | Returns functions for the callbacks during the world update. | ||
World:getContactCount | Returns the number of contacts in the world. | ![]() |
|
World:getContactFilter | Returns the function for collision filtering. | ![]() |
|
World:getContactList | Returns a table with all contacts. | ![]() |
![]() |
World:getContacts | Returns a table with all Contacts. | ![]() |
|
World:getGravity | Get the gravity of the world. | ||
World:getJointCount | Returns the number of joints in the world. | ||
World:getJointList | Returns a table with all joints. | ![]() |
![]() |
World:getJoints | Returns a table with all joints. | ![]() |
|
World:isAllowSleep | Get the sleep behaviour of the world. | ![]() | |
World:isDestroyed | Gets whether the World is destroyed. | ![]() |
|
World:isLocked | Returns if the world is updating its state. | ![]() |
|
World:isSleepingAllowed | Gets the sleep behaviour of the world. | ![]() |
|
World:queryBoundingBox | Calls a function for each fixture inside the specified area. | ![]() |
|
World:rayCast | Casts a ray and calls a function with the fixtures that intersect it. | ![]() |
|
World:setAllowSleep | Set the sleep behaviour of the world. | ![]() | |
World:setAllowSleeping | Sets the sleep behaviour of the world. | ![]() |
![]() |
World:setCallbacks | Sets functions to be called when shapes collide. | ![]() |
|
World:setContactFilter | Sets a function for collision filtering. | ![]() |
|
World:setGravity | Set the gravity of the world. | ||
World:setMeter | Set the scale of the world. | ![]() | |
World:setSleepingAllowed | Sets the sleep behaviour of the world. | ![]() |
|
World:translateOrigin | Translates the World's origin. | ![]() |
|
World:update | Update the state of the world. |
Supertypes
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info