Difference between revisions of "11.3"

m
(Commit 453ccae)
Line 5: Line 5:
  
 
=== Additions ===
 
=== Additions ===
 +
* Added [[Decoder:clone]]
 
* Added [[love.math.colorToBytes]] and [[love.math.colorFromBytes]].
 
* Added [[love.math.colorToBytes]] and [[love.math.colorFromBytes]].
 
* Added [[love.window.getDisplayOrientation]] and a [[love.displayrotated]] callback.
 
* Added [[love.window.getDisplayOrientation]] and a [[love.displayrotated]] callback.
 
* Added [[love.window.getVSync|love.window.get]]/[[love.window.setVSync|setVSync]], to allow setting vsync without recreating the window.
 
* Added [[love.window.getVSync|love.window.get]]/[[love.window.setVSync|setVSync]], to allow setting vsync without recreating the window.
 
* Added [[love.window.getSafeArea]].
 
* Added [[love.window.getSafeArea]].
 +
* Added an optional vertex count parameter to [[Mesh:setVertices]].
 +
* Added support for r8, rg8, r16, rg16, r16f, rg16f, r32f, and rg32f formats in [[ImageData]] and [[Image|Images]].
  
  
Line 16: Line 19:
  
 
=== Fixes ===
 
=== Fixes ===
* Fixed the deprecation system not fully restarting when [[love.event.quit]]("restart") is used.
+
* Fixed boot.lua's line numbers in stack traces to match its source code.
 +
* Fixed the [[love.hasDeprecationOutput|deprecation]] [[love.setDeprecationOutput|system]] not fully restarting when [[love.event.quit#Function_2|love.event.quit("restart")]] is used.
 +
* Fixed [[love.thread.getChannel|named Channels]] persisting across love.event.quit("restart") occurrences.
 +
* Fixed race conditions when different love.physics [[World|Worlds]] are used in different threads.
 +
* Fixed [[World:getJoints]] to return the fully resolved type of the Joint, instead of the base type.
 +
* Fixed [[love.timer.sleep]](0) to return control to the OS scheduler instead of being a no-op.
 
* Fixed [[love.data.hash]] returning an incorrect hash for certain input sizes.
 
* Fixed [[love.data.hash]] returning an incorrect hash for certain input sizes.
 +
* Fixed [[love.data.newByteData]] to cause a Lua error instead of crashing when invalid arguments are used.
 
* Fixed [[Config Files#audio.mixwithsystem|t.audio.mixwithsystem]].
 
* Fixed [[Config Files#audio.mixwithsystem|t.audio.mixwithsystem]].
 +
* Fixed audio clicks immediately after playing a Source on iOS.
 +
* Fixed [[Source:play]] + [[Source:stop]] + [[Source:play]] looping the first few ms of sound for streaming Sources on iOS.
 +
* Fixed Source:play + [[Source:seek]] looping the first few ms of sound for streaming Sources on iOS.
 +
* Fixed occasional pops in streaming sources on iOS.
 +
* Fixed [[love.audio.play]](sources) to use previously set playback positions on stopped Sources.
 
* Fixed [[Source:setEffect]](name, true) and [[Source:getEffect]](name) when the effect has no associated Filter.
 
* Fixed [[Source:setEffect]](name, true) and [[Source:getEffect]](name) when the effect has no associated Filter.
 
* Fixed [[love.audio.newSource]](filename, "queue") to cause a Lua error.
 
* Fixed [[love.audio.newSource]](filename, "queue") to cause a Lua error.
 +
* Fixed [[Source:setPitch]] to error if the given pitch is <= 0, NaN, or infinity.
 +
* Fixed video playback support on some Adreno-based Android devices.
 
* Fixed the first character in a string sometimes not being processed during text vertex generation.
 
* Fixed the first character in a string sometimes not being processed during text vertex generation.
 
* Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used.
 
* Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used.
 
* Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows.
 
* Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows.
* Fixed automatic batching performance to be more consistent on macOS.
+
* Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU.
 +
* Fixed automatic batching performance to be more consistent on macOS and older Windows and Linux systems.
 +
* Fixed gammaToLinearPrecise in shaders not being as precise as it should be.
  
  

Revision as of 03:38, 17 May 2019

no-game screen

The codename for LÖVE 11.3 is Mysterious Mysteries. It is currently not released.

Changes from 11.2

Additions


Other Changes

  • Changed audio file type detection, so it probes all supported backends for unrecognized extensions.


Fixes

  • Fixed boot.lua's line numbers in stack traces to match its source code.
  • Fixed the deprecation system not fully restarting when love.event.quit("restart") is used.
  • Fixed named Channels persisting across love.event.quit("restart") occurrences.
  • Fixed race conditions when different love.physics Worlds are used in different threads.
  • Fixed World:getJoints to return the fully resolved type of the Joint, instead of the base type.
  • Fixed love.timer.sleep(0) to return control to the OS scheduler instead of being a no-op.
  • Fixed love.data.hash returning an incorrect hash for certain input sizes.
  • Fixed love.data.newByteData to cause a Lua error instead of crashing when invalid arguments are used.
  • Fixed t.audio.mixwithsystem.
  • Fixed audio clicks immediately after playing a Source on iOS.
  • Fixed Source:play + Source:stop + Source:play looping the first few ms of sound for streaming Sources on iOS.
  • Fixed Source:play + Source:seek looping the first few ms of sound for streaming Sources on iOS.
  • Fixed occasional pops in streaming sources on iOS.
  • Fixed love.audio.play(sources) to use previously set playback positions on stopped Sources.
  • Fixed Source:setEffect(name, true) and Source:getEffect(name) when the effect has no associated Filter.
  • Fixed love.audio.newSource(filename, "queue") to cause a Lua error.
  • Fixed Source:setPitch to error if the given pitch is <= 0, NaN, or infinity.
  • Fixed video playback support on some Adreno-based Android devices.
  • Fixed the first character in a string sometimes not being processed during text vertex generation.
  • Fixed a pixel shader performance regression on some graphics drivers when OpenGL 3 or OpenGL ES 3 is used.
  • Fixed text not showing up on Radeon HD 3000-series graphics cards on Windows.
  • Fixed creating depth canvases on Windows systems when using an Intel HD 3000 GPU.
  • Fixed automatic batching performance to be more consistent on macOS and older Windows and Linux systems.
  • Fixed gammaToLinearPrecise in shaders not being as precise as it should be.