Difference between revisions of "love.lowmemory"
(Created page) |
m (collectgarbage() is called twice after this callback) |
||
Line 2: | Line 2: | ||
Callback function triggered when the system is running out of memory on mobile devices. | Callback function triggered when the system is running out of memory on mobile devices. | ||
− | Mobile operating systems may forcefully kill the game if it uses too much memory, so any non-critical resource should be removed if possible (by setting all variables referencing the resources to nil | + | Mobile operating systems may forcefully kill the game if it uses too much memory, so any non-critical resource should be removed if possible (by setting all variables referencing the resources to '''nil'''), when this event is triggered. Sounds and images in particular tend to use the most memory. |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Revision as of 15:10, 15 December 2018
Available since LÖVE 0.10.0 |
This function is not supported in earlier versions. |
Callback function triggered when the system is running out of memory on mobile devices.
Mobile operating systems may forcefully kill the game if it uses too much memory, so any non-critical resource should be removed if possible (by setting all variables referencing the resources to nil), when this event is triggered. Sounds and images in particular tend to use the most memory.
Function
Synopsis
love.lowmemory( )
Arguments
None.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info