Difference between revisions of "love.graphics.applyTransform"
Mathurinfr (talk | contribs) |
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== Examples == | == Examples == | ||
<source lang="lua"> | <source lang="lua"> | ||
− | local transform = love. | + | local transform = love.math.newTransform() |
transform:translate(200, 0) | transform:translate(200, 0) | ||
Latest revision as of 16:55, 1 May 2018
Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Applies the given Transform object to the current coordinate transformation.
This effectively multiplies the existing coordinate transformation's matrix with the Transform object's internal matrix to produce the new coordinate transformation.
Function
Synopsis
love.graphics.applyTransform( transform )
Arguments
Transform transform
- The Transform object to apply to the current graphics coordinate transform.
Returns
Nothing.
Examples
local transform = love.math.newTransform()
transform:translate(200, 0)
function love.draw()
love.graphics.translate(100, 100)
love.graphics.rectangle("fill", 0, 0, 50, 50)
love.graphics.applyTransform(transform)
love.graphics.rectangle("fill", 0, 0, 50, 50)
end
See Also
- love.graphics
- love.math.newTransform
- love.graphics.replaceTransform
- love.graphics.push
- love.graphics.pop
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