Difference between revisions of "SpriteBatch:getColor"
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(Updated for 11.0) |
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If no color has been set with [[SpriteBatch:setColor]] or the current SpriteBatch color has been cleared, this method will return nil. | If no color has been set with [[SpriteBatch:setColor]] or the current SpriteBatch color has been cleared, this method will return nil. | ||
+ | In versions prior to [[11.0]], color component values were within the range of 0 to 255 instead of 0 to 1. | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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None. | None. | ||
=== Returns === | === Returns === | ||
− | {{param|number|r|The red component (0- | + | {{param|number|r|The red component (0-1).}} |
− | {{param|number|g|The green component (0- | + | {{param|number|g|The green component (0-1).}} |
− | {{param|number|b|The blue component (0- | + | {{param|number|b|The blue component (0-1).}} |
− | {{param|number|a|The alpha component (0- | + | {{param|number|a|The alpha component (0-1).}} |
== See Also == | == See Also == | ||
* [[parent::SpriteBatch]] | * [[parent::SpriteBatch]] |
Latest revision as of 20:18, 1 April 2018
Available since LÖVE 0.9.0 |
This method is not supported in earlier versions. |
Gets the color that will be used for the next add and set operations.
If no color has been set with SpriteBatch:setColor or the current SpriteBatch color has been cleared, this method will return nil.
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
Function
Synopsis
r, g, b, a = SpriteBatch:getColor( )
Arguments
None.
Returns
number r
- The red component (0-1).
number g
- The green component (0-1).
number b
- The blue component (0-1).
number a
- The alpha component (0-1).
See Also
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