Difference between revisions of "Texture:setDepthSampleMode"
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=== Arguments === | === Arguments === | ||
{{param|CompareMode|compare|The comparison mode used when sampling from this texture in a shader.}} | {{param|CompareMode|compare|The comparison mode used when sampling from this texture in a shader.}} | ||
+ | === Returns === | ||
+ | Nothing. | ||
+ | == Function == | ||
+ | Disables depth texture comparison functionality for this texture. | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | Texture:setDepthSampleMode( ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | None. | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. |
Revision as of 22:43, 14 February 2018
Available since LÖVE 0.11.0 |
This function is not supported in earlier versions. |
Sets the comparison mode used when sampling from a depth texture in a shader.
Depth texture comparison modes are advanced low-level functionality typically used with shadow mapping in 3D.
When using a depth texture with a comparison mode set in a shader, it must be declared as a sampler2DShadow
and used in a GLSL 3 Shader. The result of accessing the texture in the shader will return a float between 0 and 1, proportional to the number of samples (up to 4 samples will be used if bilinear filtering is enabled) that passed the test set by the comparison operation.
Depth texture comparison can only be used with readable depth-formatted Canvases.
Contents
Function
Synopsis
Texture:setDepthSampleMode( compare )
Arguments
CompareMode compare
- The comparison mode used when sampling from this texture in a shader.
Returns
Nothing.
Function
Disables depth texture comparison functionality for this texture.
Synopsis
Texture:setDepthSampleMode( )
Arguments
None.
Returns
Nothing.
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