Difference between revisions of "Transform"

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{{newin|[[0.11.0]]|110|type=type}}
 
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Object containing a coordinate system transformation.
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The [[love.graphics]] module has several functions and function variants which accept Transform objects.
  
 
== Constructors ==
 
== Constructors ==
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== See Also ==
 
== See Also ==
 
* [[parent::love.math]]
 
* [[parent::love.math]]
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* [[love.graphics.applyTransform]]
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* [[love.graphics.replaceTransform]]
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* [[love.graphics.draw]]
 
[[Category:Types]]
 
[[Category:Types]]
{{#set:Description=}}
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{{#set:Description=Object containing a coordinate system transformation.}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|Transform}}
 
{{i18n|Transform}}

Revision as of 22:11, 26 January 2018

Available since LÖVE 0.11.0
This type is not supported in earlier versions.

Object containing a coordinate system transformation.

The love.graphics module has several functions and function variants which accept Transform objects.

Constructors

love.math.newTransform Creates a new Transform object. Added since 11.0

Functions

Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
Transform:apply Applies the given other Transform object to this one. Added since 11.0
Transform:clone Creates a new copy of this Transform. Added since 11.0
Transform:getMatrix Gets the internal transformation matrix stored by this Transform. Added since 11.0
Transform:inverse Creates a new Transform containing the inverse of this Transform. Added since 11.0
Transform:inverseTransformPoint Applies the reverse of the Transform object's transformation to the given 2D position. Added since 11.0
Transform:isAffine2DTransform Checks whether the Transform is an affine transformation. Added since 11.0
Transform:reset Resets the Transform to an identity state. Added since 11.0
Transform:rotate Applies a rotation to the Transform's coordinate system. Added since 11.0
Transform:scale Scales the Transform's coordinate system. Added since 11.0
Transform:setMatrix Directly sets the Transform's internal transformation matrix. Added since 11.0
Transform:setTransformation Resets the Transform to the specified transformation parameters. Added since 11.0
Transform:shear Applies a shear factor (skew) to the Transform's coordinate system. Added since 11.0
Transform:transformPoint Applies the Transform object's transformation to the given 2D position. Added since 11.0
Transform:translate Applies a translation to the Transform's coordinate system. Added since 11.0

Supertypes

See Also

Other Languages