Difference between revisions of "Transform"
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{{newin|[[0.11.0]]|110|type=type}} | {{newin|[[0.11.0]]|110|type=type}} | ||
+ | Object containing a coordinate system transformation. | ||
+ | |||
+ | The [[love.graphics]] module has several functions and function variants which accept Transform objects. | ||
== Constructors == | == Constructors == | ||
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== See Also == | == See Also == | ||
* [[parent::love.math]] | * [[parent::love.math]] | ||
+ | * [[love.graphics.applyTransform]] | ||
+ | * [[love.graphics.replaceTransform]] | ||
+ | * [[love.graphics.draw]] | ||
[[Category:Types]] | [[Category:Types]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Object containing a coordinate system transformation.}} |
== Other Languages == | == Other Languages == | ||
{{i18n|Transform}} | {{i18n|Transform}} |
Revision as of 22:11, 26 January 2018
Available since LÖVE 0.11.0 |
This type is not supported in earlier versions. |
Object containing a coordinate system transformation.
The love.graphics module has several functions and function variants which accept Transform objects.
Constructors
love.math.newTransform | Creates a new Transform object. | 11.0 |
Functions
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
Transform:apply | Applies the given other Transform object to this one. | 11.0 | |
Transform:clone | Creates a new copy of this Transform. | 11.0 | |
Transform:getMatrix | Gets the internal transformation matrix stored by this Transform. | 11.0 | |
Transform:inverse | Creates a new Transform containing the inverse of this Transform. | 11.0 | |
Transform:inverseTransformPoint | Applies the reverse of the Transform object's transformation to the given 2D position. | 11.0 | |
Transform:isAffine2DTransform | Checks whether the Transform is an affine transformation. | 11.0 | |
Transform:reset | Resets the Transform to an identity state. | 11.0 | |
Transform:rotate | Applies a rotation to the Transform's coordinate system. | 11.0 | |
Transform:scale | Scales the Transform's coordinate system. | 11.0 | |
Transform:setMatrix | Directly sets the Transform's internal transformation matrix. | 11.0 | |
Transform:setTransformation | Resets the Transform to the specified transformation parameters. | 11.0 | |
Transform:shear | Applies a shear factor (skew) to the Transform's coordinate system. | 11.0 | |
Transform:transformPoint | Applies the Transform object's transformation to the given 2D position. | 11.0 | |
Transform:translate | Applies a translation to the Transform's coordinate system. | 11.0 |
Supertypes
See Also
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