Difference between revisions of "love.graphics.validateShader"
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* [[love.graphics.newShader]] | * [[love.graphics.newShader]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
+ | [[Sub-Category::Object Creation| ]] | ||
{{#set:Description=Validates shader code.}} | {{#set:Description=Validates shader code.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.validateShader}} | {{i18n|love.graphics.validateShader}} |
Revision as of 00:45, 7 January 2018
Available since LÖVE 0.11.0 |
This function is not supported in earlier versions. |
Validates shader code. Check if specificed shader code does not contain any errors.
This is unofficial documentation. It might be not accurate! |
Contents
Function
Synopsis
status, message = love.graphics.validateShader( gles, code )
Arguments
boolean gles
- Validate code as GLSL ES shader.
string code
- The pixel shader or vertex shader code, or a filename pointing to a file with the code.
Returns
boolean status
true
if specificed shader code doesn't contain any errors.false
otherwise.string message
- Reason why shader code validation failed (or
nil
if validation succeded).
Function
Synopsis
status, message = love.graphics.validateShader( gles, pixelcode, vertexcode )
Arguments
boolean gles
- Validate code as GLSL ES shader.
string pixelcode
- The pixel shader code, or a filename pointing to a file with the code.
string vertexcode
- The vertex shader code, or a filename pointing to a file with the code.
Returns
boolean status
true
if specificed shader code doesn't contain any errors.false
otherwise.string message
- Reason why shader code validation failed (or
nil
if validation succeded).
See Also
Other Languages
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More info