Difference between revisions of "love.physics.newPrismaticJoint"
(add new func, explanation based on source & Box2D docs) |
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=== Arguments === | === Arguments === | ||
− | {{param| | + | {{param|Body|body1|The first body to connect with a prismatic joint.}} |
− | {{param| | + | {{param|Body|bdy2|The second body to connect with a prismatic joint.}} |
{{param|number|x|The x coordinate of the anchor point.}} | {{param|number|x|The x coordinate of the anchor point.}} | ||
{{param|number|y|The y coordinate of the anchor point.}} | {{param|number|y|The y coordinate of the anchor point.}} | ||
Line 15: | Line 15: | ||
{{param|number|ay|The y coordinate of the axis vector.}} | {{param|number|ay|The y coordinate of the axis vector.}} | ||
=== Returns === | === Returns === | ||
− | {{param| | + | {{param|Joint|joint|The new prismatic joint.}} |
== See Also == | == See Also == | ||
* [[parent::love.physics]] | * [[parent::love.physics]] |
Revision as of 17:08, 28 February 2010
Create a prismatic joints between two bodies.
A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a revolute joint, but with translation and force substituted for angle and torque.
Function
Synopsis
joint = love.physics.newGearJoint( body1, body2, x, y, ax, ay )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body bdy2
- The second body to connect with a prismatic joint.
number x
- The x coordinate of the anchor point.
number y
- The y coordinate of the anchor point.
number ax
- The x coordinate of the axis vector.
number ay
- The y coordinate of the axis vector.
Returns
Joint joint
- The new prismatic joint.