Difference between revisions of "love.thread.getChannel"

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=== Returns ===
 
=== Returns ===
 
{{param|Channel|channel|The Channel object associated with the name.}}
 
{{param|Channel|channel|The Channel object associated with the name.}}
 +
== Examples ==
 +
=== Communication between main/thread ===
 +
<source lang="lua">
 +
-- main
 +
thread = love.thread.newThread ( "thread.lua" );
 +
thread:start ();
 +
channel = {};
 +
channel.a = love.thread.getChannel ( "a" );
 +
channel.b = love.thread.getChannel ( "b" );
 +
channel.b:push ( "foo" );
 +
 +
function love.update ( dt )
 +
local v = channel.a:pop ();
 +
if v then
 +
print ( tostring ( v ) );
 +
channel.b:push ( "foo" );
 +
end
 +
end
 +
 +
-- thread
 +
channel = {};
 +
channel.a = love.thread.getChannel ( "a" );
 +
channel.b = love.thread.getChannel ( "b" );
 +
 +
while true do
 +
local v = channel.b:pop ();
 +
if v then
 +
print ( tostring ( v ) );
 +
channel.a:push ( "bar" );
 +
end
 +
end
 +
</source>
  
 
== See Also ==
 
== See Also ==

Latest revision as of 21:56, 23 September 2017

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Creates or retrieves a named thread channel.

Function

Synopsis

channel = love.thread.getChannel( name )

Arguments

string name
The name of the channel you want to create or retrieve.

Returns

Channel channel
The Channel object associated with the name.

Examples

Communication between main/thread

-- main
thread		= love.thread.newThread ( "thread.lua" );
thread:start ();
channel		= {};
channel.a	= love.thread.getChannel ( "a" );
channel.b	= love.thread.getChannel ( "b" );
channel.b:push ( "foo" );

function love.update ( dt )
	local v = channel.a:pop ();
	if v then
		print ( tostring ( v ) );
		channel.b:push ( "foo" );
	end
end

-- thread
channel 	= {};
channel.a	= love.thread.getChannel ( "a" );
channel.b	= love.thread.getChannel ( "b" );

while true do
	local v = channel.b:pop ();
	if v then
		print ( tostring ( v ) );
		channel.a:push ( "bar" );
	end
end

See Also

Other Languages