Difference between revisions of "love.graphics.getStats"
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* [[parent::love.graphics]] | * [[parent::love.graphics]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Sub-Category= | + | {{#set:Sub-Category=SystemInfo}} |
{{#set:Description=Gets performance-related rendering statistics.}} | {{#set:Description=Gets performance-related rendering statistics.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.graphics.getStats}} | {{i18n|love.graphics.getStats}} |
Revision as of 01:58, 17 July 2017
Available since LÖVE 0.9.2 |
This function is not supported in earlier versions. |
Gets performance-related rendering statistics.
Contents
Function
Synopsis
stats = love.graphics.getStats( )
Arguments
None.
Returns
table stats
- A table with the following fields:
number drawcalls
- The number of draw calls made so far during the current frame.
number canvasswitches
- The number of times the active Canvas has been switched so far during the current frame.
number texturememory
- The estimated total size in bytes of video memory used by all loaded Images, Canvases, and Fonts.
number images
- The number of Image objects currently loaded.
number canvases
- The number of Canvas objects currently loaded.
number fonts
- The number of Font objects currently loaded.
Available since LÖVE 0.10.2
Examples
display the estimated amount of video memory used for textures
function love.load()
love.graphics.setNewFont(24)
end
function love.draw()
local stats = love.graphics.getStats()
local str = string.format("Estimated amount of texture memory used: %.2f MB", stats.texturememory / 1024 / 1024)
love.graphics.print(str, 10, 10)
end
See Also
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More info