Difference between revisions of "love.physics.newRectangleShape"
m (1 revision: Importing from potato (again).) |
m (Added note about anchor point.) |
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Shorthand for creating rectangluar PolygonShapes. | Shorthand for creating rectangluar PolygonShapes. | ||
The rectangle will be created at (x,y) in local coordinates. | The rectangle will be created at (x,y) in local coordinates. | ||
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=== Returns === | === Returns === | ||
{{param|PolygonShape|s|A new PolygonShape.}} | {{param|PolygonShape|s|A new PolygonShape.}} | ||
+ | === Note === | ||
+ | love.physics.newRectangleShape() anchors from the center of the shape by default. | ||
== See Also == | == See Also == | ||
* [[parent::love.physics]] | * [[parent::love.physics]] |
Revision as of 16:03, 27 February 2010
Shorthand for creating rectangluar PolygonShapes. The rectangle will be created at (x,y) in local coordinates.
Function
Synopsis
s = love.physics.newRectangleShape( body, x, y, w, h, angle )
Arguments
Body body
- The Body to attach the Shape to.
number x
- The offset along the x-axis.
number y
- The offset along the y-axis.
number w
- The width of the rectangle.
number h
- The height of the rectangle.
number angle (0)
- The initial angle of the rectangle.
Returns
PolygonShape s
- A new PolygonShape.
Note
love.physics.newRectangleShape() anchors from the center of the shape by default.