Difference between revisions of "Quad (简体中文)"
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== 父类 == | == 父类 == | ||
− | * [[parent::Object]] | + | * [[parent::Object (简体中文)]] |
== 更多信息 == | == 更多信息 == | ||
* [[parent::love.graphics (简体中文)]] | * [[parent::love.graphics (简体中文)]] |
Latest revision as of 00:08, 15 November 2016
携带纹理坐标信息的矩形区域。
矩形区域可以选择纹理的一部分进行绘制。使用这种方法,将一张大图读取进来 texture atlas,切分成一张张的小图片。
矩形区域被缩放、旋转后会失真, rotated or drawn at non-integer coordinates, even within SpriteBatches, to compensate for this, use 1px borders around the textures inside the texture atlas (preferably with the same colors as the actual border) |
建立
love.graphics.newQuad | Creates a new Quad. |
函数
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. | ||
Quad:flip | Flips this quad horizontally, vertically, or both. | 0.9.0 | |
Quad:getLayer | Gets the layer specified by Quad:setLayer. | 11.0 | |
Quad:getTextureDimensions | Gets reference texture dimensions initially specified in love.graphics.newQuad. | 0.10.2 | |
Quad:getViewport | Gets the current viewport of this Quad. | ||
Quad:setLayer | Sets the layer to use in Array Textures. | 11.0 | |
Quad:setViewport | Sets the texture coordinates according to a viewport. |
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