Difference between revisions of "Source:setLooping"
(Added examples) |
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Line 9: | Line 9: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Examples == | ||
+ | <source lang="lua"> | ||
+ | function love.load() | ||
+ | music = love.audio.newSource("music_loop.wav") | ||
+ | |||
+ | music:setLooping(true) | ||
+ | music:play() | ||
+ | -- Music will now play forever, until stopped or paused. | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::Source]] | * [[parent::Source]] |
Latest revision as of 16:16, 3 November 2016
Sets whether the Source should loop.
Function
Synopsis
Source:setLooping( loop )
Arguments
boolean loop
- True if the source should loop, false otherwise.
Returns
Nothing.
Examples
function love.load()
music = love.audio.newSource("music_loop.wav")
music:setLooping(true)
music:play()
-- Music will now play forever, until stopped or paused.
end
See Also
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