Difference between revisions of "love.graphics.getStats"

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{{subparam|number|drawcalls|The number of draw calls made so far during the current frame.}}
 
{{subparam|number|drawcalls|The number of draw calls made so far during the current frame.}}
 
{{subparam|number|canvasswitches|The number of times the active [[Canvas]] has been switched so far during the current frame.}}
 
{{subparam|number|canvasswitches|The number of times the active [[Canvas]] has been switched so far during the current frame.}}
{{subparam|number|texturememory|The estimated total size in bytes of video memory used by all loaded Images, Canvases, and Fonts.}}
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{{subparam|number|texturememory|The estimated total size in bytes of video memory used by all loaded [[Image]]s, [[Canvas]]es, and [[Font]]s.}}
 
{{subparam|number|images|The number of [[Image]] objects currently loaded.}}
 
{{subparam|number|images|The number of [[Image]] objects currently loaded.}}
 
{{subparam|number|canvases|The number of [[Canvas]] objects currently loaded.}}
 
{{subparam|number|canvases|The number of [[Canvas]] objects currently loaded.}}
 
{{subparam|number|fonts|The number of [[Font]] objects currently loaded.}}
 
{{subparam|number|fonts|The number of [[Font]] objects currently loaded.}}
 +
{{New feature|0.10.2|
 +
{{subparam|number|shaderswitches|The number of times the active [[Shader]] has been changed so far during the current frame.}}
 +
}}
 
== Examples ==
 
== Examples ==
 
=== display the estimated amount of video memory used for textures ===
 
=== display the estimated amount of video memory used for textures ===

Revision as of 21:15, 30 October 2016

Available since LÖVE 0.9.2
This function is not supported in earlier versions.

Gets performance-related rendering statistics.

Function

Synopsis

stats = love.graphics.getStats( )

Arguments

None.

Returns

table stats
A table with the following fields:
number drawcalls
The number of draw calls made so far during the current frame.
number canvasswitches
The number of times the active Canvas has been switched so far during the current frame.
number texturememory
The estimated total size in bytes of video memory used by all loaded Images, Canvases, and Fonts.
number images
The number of Image objects currently loaded.
number canvases
The number of Canvas objects currently loaded.
number fonts
The number of Font objects currently loaded.
Available since LÖVE 0.10.2
number shaderswitches
The number of times the active Shader has been changed so far during the current frame.

Examples

display the estimated amount of video memory used for textures

function love.load()
    love.graphics.setNewFont(24)
end

function love.draw()
    local stats = love.graphics.getStats()

    local str = string.format("Estimated amount of texture memory used: %.2f MB", stats.texturememory / 1024 / 1024)
    love.graphics.print(str, 10, 10)
end

See Also


Other Languages