Difference between revisions of "0.10.2"
(Create page for 0.10.2) |
(Updated changelog) |
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== Changes from [[0.10.1]] == | == Changes from [[0.10.1]] == | ||
+ | |||
=== Additions === | === Additions === | ||
* Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console. | * Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console. | ||
− | * Added 'shaderswitches' field to the table returned by love.graphics.getStats. | + | * Added the ability to restart the game via [[love.event.quit]]("restart"). |
− | * Added Quad:getTextureDimensions. | + | * Added support for passing a table to [[love.mouse.isDown]], [[love.keyboard.isDown]], [[love.keyboard.isScancodeDown]], [[Joystick:isDown]], and [[Joystick:isGamepadDown]]. |
+ | * Added 'shaderswitches' field to the table returned by [[love.graphics.getStats]]. | ||
+ | * Added [[Quad:getTextureDimensions]]. | ||
+ | * Added [[PrismaticJoint:getAxis]] and [[WheelJoint:getAxis]]. | ||
+ | * Added 2-point version of [[love.physics.newRevoluteJoint]]. | ||
+ | * Added table variants of [[Fixture:setCategory]] and [[Fixture:setMask]]. | ||
+ | |||
+ | * Added [[ChainShape:getNextVertex]], [[ChainShape:getPreviousVertex]], [[EdgeShape:getNextVertex]], and [[EdgeShape:getPreviousVertex]]. | ||
+ | * Added optional reference angle arguments to [[love.physics.newRevoluteJoint]], [[love.physics.newPrismaticJoint]], and [[love.physics.newWeldJoint]]. | ||
+ | * Added [[RevoluteJoint:getReferenceAngle]], [[PrismaticJoint:getReferenceAngle]], and [[WeldJoint:getReferenceAngle]]. | ||
+ | |||
− | === | + | === Deprecations === |
+ | * Deprecated undocumented [[Shader:sendTexture]], [[Shader:sendMatrix]], [[Shader:sendInt]], [[Shader:sendFloat]], and [[Shader:sendBoolean]] methods. | ||
+ | |||
+ | |||
+ | === Fixes === | ||
* Fixed love on iOS 6. | * Fixed love on iOS 6. | ||
* Fixed os.execute always returning -1 on Linux. | * Fixed os.execute always returning -1 on Linux. | ||
+ | * Fixed the [[love.lowmemory]] callback to call collectgarbage() after the callback has fired, instead of before. | ||
* Fixed a hang at the end of video playback with some video files. | * Fixed a hang at the end of video playback with some video files. | ||
* Fixed the video decoding thread to not do any work when there are no videos to decode. | * Fixed the video decoding thread to not do any work when there are no videos to decode. | ||
− | * Fixed a rare bug in Source:play for streaming | + | * Fixed [[love.graphics.newVideo]](file) to no longer error if [[love.audio]] is disabled. |
− | * Fixed corrupted Font glyphs in rare cases. | + | * Fixed a rare bug in [[Source:play]] for streaming [[Source]]s if the associated OpenAL source object was previously used for a static Source. |
− | * Fixed stencils inside | + | * Fixed corrupted [[Font]] glyphs in rare cases. |
− | * Fixed love.window.setMode crashing when called with a Canvas active. | + | * Fixed stencils inside [[Canvas]]es on some OpenGL ES 2 devices. |
+ | * Fixed an OpenGL error in OpenGL ES 3 when multiple render targets are used. | ||
+ | * Fixed [[love.window.setMode]] crashing when called with a Canvas active. | ||
* Fixed gamma correction of ImageFonts and BMFonts with colored images. | * Fixed gamma correction of ImageFonts and BMFonts with colored images. | ||
* Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES. | * Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES. | ||
+ | * Fixed text coloring breaking because of an empty string. | ||
+ | * Fixed large burst of particles when dramatically increasing the emission rate of a [[ParticleSystem]]. | ||
+ | * Fixed [[SpriteBatch:setBufferSize]] to keep old sprite data if it can fit. | ||
+ | * Fixed [[MouseJoint:getBodies]] unconditionally erroring. | ||
+ | * Fixed memory leak in [[Text:set]]. | ||
+ | * Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts. | ||
+ | |||
=== Other changes === | === Other changes === | ||
− | * Improved performance of Channel methods by roughly 2x in many cases. | + | * Improved performance of [[Channel]] methods by roughly 2x in many cases. |
− | * Updated love.filesystem.mount to accept a DroppedFile as the first parameter. | + | * Improved performance of [[Shader:send]] when small numbers of arguments are given. |
+ | |||
+ | * Updated [[love.filesystem.mount]] to accept a DroppedFile as the first parameter. | ||
+ | * Updated [[Shader:send]] to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function. | ||
+ | * Updated [[Shader:send]] to accept a flat table for matrix uniforms. | ||
+ | |||
[[Category:Versions]] | [[Category:Versions]] |
Revision as of 00:38, 30 September 2016
The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development. |
The codename for LÖVE 0.10.2 is Super Toast. It is currently not released.
Changes from 0.10.1
Additions
- Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
- Added the ability to restart the game via love.event.quit("restart").
- Added support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown.
- Added 'shaderswitches' field to the table returned by love.graphics.getStats.
- Added Quad:getTextureDimensions.
- Added PrismaticJoint:getAxis and WheelJoint:getAxis.
- Added 2-point version of love.physics.newRevoluteJoint.
- Added table variants of Fixture:setCategory and Fixture:setMask.
- Added ChainShape:getNextVertex, ChainShape:getPreviousVertex, EdgeShape:getNextVertex, and EdgeShape:getPreviousVertex.
- Added optional reference angle arguments to love.physics.newRevoluteJoint, love.physics.newPrismaticJoint, and love.physics.newWeldJoint.
- Added RevoluteJoint:getReferenceAngle, PrismaticJoint:getReferenceAngle, and WeldJoint:getReferenceAngle.
Deprecations
- Deprecated undocumented Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, Shader:sendFloat, and Shader:sendBoolean methods.
Fixes
- Fixed love on iOS 6.
- Fixed os.execute always returning -1 on Linux.
- Fixed the love.lowmemory callback to call collectgarbage() after the callback has fired, instead of before.
- Fixed a hang at the end of video playback with some video files.
- Fixed the video decoding thread to not do any work when there are no videos to decode.
- Fixed love.graphics.newVideo(file) to no longer error if love.audio is disabled.
- Fixed a rare bug in Source:play for streaming Sources if the associated OpenAL source object was previously used for a static Source.
- Fixed corrupted Font glyphs in rare cases.
- Fixed stencils inside Canvases on some OpenGL ES 2 devices.
- Fixed an OpenGL error in OpenGL ES 3 when multiple render targets are used.
- Fixed love.window.setMode crashing when called with a Canvas active.
- Fixed gamma correction of ImageFonts and BMFonts with colored images.
- Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
- Fixed text coloring breaking because of an empty string.
- Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem.
- Fixed SpriteBatch:setBufferSize to keep old sprite data if it can fit.
- Fixed MouseJoint:getBodies unconditionally erroring.
- Fixed memory leak in Text:set.
- Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts.
Other changes
- Improved performance of Channel methods by roughly 2x in many cases.
- Improved performance of Shader:send when small numbers of arguments are given.
- Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
- Updated Shader:send to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function.
- Updated Shader:send to accept a flat table for matrix uniforms.