Difference between revisions of "love.filesystem.getSourceBaseDirectory"
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(Add love.filesystem.getSource to See Also section) |
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* [[love.filesystem.mount]] | * [[love.filesystem.mount]] | ||
* [[love.filesystem.isFused]] | * [[love.filesystem.isFused]] | ||
+ | * [[love.filesystem.getSource]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Returns the full path to the directory containing the .love file.}} | {{#set:Description=Returns the full path to the directory containing the .love file.}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.filesystem.getSourceBaseDirectory}} | {{i18n|love.filesystem.getSourceBaseDirectory}} |
Latest revision as of 18:14, 16 September 2016
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Returns the full path to the directory containing the .love file. If the game is fused to the LÖVE executable, then the directory containing the executable is returned.
If love.filesystem.isFused is true, the path returned by this function can be passed to love.filesystem.mount, which will make the directory containing the main game (e.g. C:\Program Files\coolgame\
) readable by love.filesystem.
Contents
Function
Synopsis
path = love.filesystem.getSourceBaseDirectory( )
Arguments
None.
Returns
string path
- The full platform-dependent path of the directory containing the .love file.
Examples
read files in the same folder as the game's .exe file
if love.filesystem.isFused() then
local dir = love.filesystem.getSourceBaseDirectory()
local success = love.filesystem.mount(dir, "coolgame")
if success then
-- If the game is fused and it's located in C:\Program Files\mycoolgame\,
-- then we can now load files from that path.
coolimage = love.graphics.newImage("coolgame/coolimage.png")
end
end
function love.draw()
if coolimage then
love.graphics.draw(coolimage, 0, 0)
end
end
See Also
Other Languages
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More info