Difference between revisions of "love.mouse.setCursor"

m (Examples)
m (Examples)
Line 27: Line 27:
 
<source lang="lua">
 
<source lang="lua">
 
function love.load()
 
function love.load()
cursor = love.mouse.getSystemCursor("hand")
+
    cursor = love.mouse.getSystemCursor("hand")
 
+
    -- Alternative: cursor = love.mouse.newCursor("pig.png", 0, 0)
-- Or:
 
-- cursor = love.mouse.newCursor("pig.png", 0, 0)
 
 
end
 
end
  
 
function love.mousepressed(x, y, button)
 
function love.mousepressed(x, y, button)
if button == 1 then
+
    -- Use a custom cursor when the left mouse button is pressed.
-- Use a custom cursor when the left mouse button is pressed.
+
    if button == 1 then
love.mouse.setCursor(cursor)
+
        love.mouse.setCursor(cursor)
end
+
    end
 
end
 
end
  
 
function love.mousereleased(x, y, button)
 
function love.mousereleased(x, y, button)
if button == 1 then
+
    -- Go back to the default cursor when the left mouse button is released.
-- Go back to the default cursor when the left mouse button is released.
+
    if button == 1 then
love.mouse.setCursor()
+
        love.mouse.setCursor()
end
+
    end
 
end
 
end
 
</source>
 
</source>

Revision as of 21:51, 21 March 2016

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Sets the current mouse cursor.

Function

Synopsis

love.mouse.setCursor( cursor )

Arguments

Cursor cursor
The Cursor object to use as the current mouse cursor.

Returns

Nothing.

Function

Synopsis

love.mouse.setCursor( )

Arguments

None.

Returns

Nothing.

Notes

Resets the current mouse cursor to the default.

Examples

function love.load()
    cursor = love.mouse.getSystemCursor("hand")
    -- Alternative: cursor = love.mouse.newCursor("pig.png", 0, 0)
end

function love.mousepressed(x, y, button)
    -- Use a custom cursor when the left mouse button is pressed.
    if button == 1 then
        love.mouse.setCursor(cursor)
    end
end

function love.mousereleased(x, y, button)
    -- Go back to the default cursor when the left mouse button is released.
    if button == 1 then
        love.mouse.setCursor()
    end
end

See Also

Other Languages