Difference between revisions of "Joystick:isDown"
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Checks if a button on the Joystick is pressed. | Checks if a button on the Joystick is pressed. | ||
− | + | LÖVE [[0.9.0]] had a bug which required the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function. It was fixed in [[0.9.1]]. | |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Revision as of 00:03, 7 January 2016
Available since LÖVE 0.9.0 |
It has been moved from love.joystick.isDown. |
Checks if a button on the Joystick is pressed.
LÖVE 0.9.0 had a bug which required the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function. It was fixed in 0.9.1.
Function
Synopsis
anyDown = Joystick:isDown( buttonN, ... )
Arguments
number buttonN
- The index of a button to check.
Returns
boolean anyDown
- True if any supplied button is down, false if not.
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