Difference between revisions of "love.quit"
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This example shows how the return value of [[love.quit]] can be used to stop the closing of the game. | This example shows how the return value of [[love.quit]] can be used to stop the closing of the game. | ||
<source lang="lua"> | <source lang="lua"> | ||
− | local quit = true | + | local quit = true |
function love.quit() | function love.quit() | ||
if quit then | if quit then | ||
− | print( | + | print("We are not ready to quit yet!") |
− | quit = not quit | + | quit = not quit |
else | else | ||
− | print( | + | print("Thanks for playing. Please play again soon!") |
− | return quit | + | return quit |
end | end | ||
− | return true | + | return true |
end | end | ||
</source> | </source> | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] |
Revision as of 20:44, 30 December 2015
Available since LÖVE 0.7.0 |
This callback is not supported in earlier versions. |
Callback function triggered when the game is closed.
Function
Synopsis
r = love.quit( )
Arguments
None.
Returns
boolean r
- Abort quitting. If true, do not close the game.
Example
This example shows how the return value of love.quit can be used to stop the closing of the game.
local quit = true
function love.quit()
if quit then
print("We are not ready to quit yet!")
quit = not quit
else
print("Thanks for playing. Please play again soon!")
return quit
end
return true
end
See Also
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