Difference between revisions of "Mesh:setImage"
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{{newin|[[0.9.0]]|090|type=function}} | {{newin|[[0.9.0]]|090|type=function}} | ||
− | {{ | + | {{oldin|[[0.10.0]]|100|type=function|text=Use [[Mesh:setTexture]] instead}} |
{{notice|[[0.9.0]] (bug) [[Image]]s are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.}} | {{notice|[[0.9.0]] (bug) [[Image]]s are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear.}} |
Latest revision as of 03:01, 17 December 2015
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Removed in LÖVE 0.10.0 |
Use Mesh:setTexture instead. |
0.9.0 (bug) Images are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear. |
Sets the Image used when drawing the Mesh.
Contents
Function
Synopsis
Mesh:setImage( image )
Arguments
Image image
- The Image to texture the Mesh with when drawing.
Returns
Nothing.
Function
Synopsis
Mesh:setImage( )
Arguments
None.
Returns
Nothing.
Notes
Disables any Image from being used when drawing the Mesh. Untextured meshes have a white color by default.
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