Difference between revisions of "love.filesystem.setRequirePath"

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Sets the filesystem paths that will be searched when [http://www.lua.org/manual/5.1/manual.html#pdf-require require] is called.
 
Sets the filesystem paths that will be searched when [http://www.lua.org/manual/5.1/manual.html#pdf-require require] is called.
  
The paths string given to this function is a sequence of path templates separated by semicolons. The argument passed to ''require'' will be inserted in place of any question mark ("?") character in each template (after its dot characters are replaced by directory separators.)
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The paths string given to this function is a sequence of path templates separated by semicolons. The argument passed to ''require'' will be inserted in place of any question mark ("?") character in each template (after the dot characters in the argument passed to ''require'' are replaced by directory separators.)
  
 
The paths are relative to the game's source and save directories, as well as any paths mounted with [[love.filesystem.mount]].
 
The paths are relative to the game's source and save directories, as well as any paths mounted with [[love.filesystem.mount]].

Revision as of 00:35, 5 December 2015

Available since LÖVE 0.10.0
This function is not supported in earlier versions.

Sets the filesystem paths that will be searched when require is called.

The paths string given to this function is a sequence of path templates separated by semicolons. The argument passed to require will be inserted in place of any question mark ("?") character in each template (after the dot characters in the argument passed to require are replaced by directory separators.)

The paths are relative to the game's source and save directories, as well as any paths mounted with love.filesystem.mount.

Function

Synopsis

love.filesystem.setRequirePath( paths )

Arguments

string paths
The paths that the require function will check in love's filesystem. The default paths string is "?.lua;?/init.lua", which makes require("cool") try to load cool.lua and then try cool/init.lua if cool.lua doesn't exist.

Returns

Nothing.

See Also

Other Languages