Difference between revisions of "SpriteBatch:unbind"
(Add deprecation note.) |
|||
Line 1: | Line 1: | ||
{{newin|[[0.8.0]]|080|type=function|text=It has been renamed from [[SpriteBatch:unlock]]}} | {{newin|[[0.8.0]]|080|type=function|text=It has been renamed from [[SpriteBatch:unlock]]}} | ||
− | {{deprecatedin|[[0.9.2]]|092|type=function}} | + | {{deprecatedin|[[0.9.2]]|092|type=function|text=Use [[SpriteBatch:flush]] instead.}} |
Unbinds the [[SpriteBatch]]. | Unbinds the [[SpriteBatch]]. | ||
Revision as of 11:39, 10 August 2015
Available since LÖVE 0.8.0 |
It has been renamed from SpriteBatch:unlock. |
Deprecated in LÖVE 0.9.2 |
Use SpriteBatch:flush instead.. |
Unbinds the SpriteBatch.
All SpriteBatch:bind calls should have a matching SpriteBatch:unbind after the batch has been updated.
Function
Synopsis
SpriteBatch:unbind( )
Arguments
None.
Returns
Nothing.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info