Difference between revisions of "love.graphics.setFont"
(Undo revision (22:54, 12 February 2015) by Eliterscripts (talk). I'm sure this existed before 0.7.0.) |
(Move example to the other example, fix typo and re-format code.) |
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
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== Function == | == Function == | ||
Line 58: | Line 44: | ||
function love.draw() | function love.draw() | ||
love.graphics.print("Hello", 300, 300) | love.graphics.print("Hello", 300, 300) | ||
+ | end | ||
+ | </source> | ||
+ | |||
+ | === Draw some text with custom font, 18px === | ||
+ | <source lang="lua"> | ||
+ | function love.load() | ||
+ | Font = love.graphics.newFont("font.ttf", 18) | ||
+ | end | ||
+ | |||
+ | function love.draw() | ||
+ | love.graphics.setFont(Font) | ||
+ | love.graphics.print("Hello World", 0, 0) | ||
end | end | ||
</source> | </source> |
Revision as of 08:47, 13 February 2015
Set an already-loaded Font as the current font or create and load a new one from the file and size.
It's recommended that Font objects are created with love.graphics.newFont in the loading stage and then passed to this function in the drawing stage.
Contents
Function
Synopsis
love.graphics.setFont( font )
Arguments
Font font
- The Font object to use.
Returns
Nothing.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
love.graphics.setFont( filename, size )
Arguments
Returns
Nothing.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
This variant creates a new font using the default font and the size specified, and sets it as the current font. Do not use this function in love.update or love.draw. That would create a new font every frame, eating up memory very quickly.
Synopsis
love.graphics.setFont( size )
Arguments
number size (12)
- The size of the font.
Returns
Nothing.
Examples
Draw some text with default font, 18px
function love.graphics.load()
love.graphics.setFont(love.graphics.newFont(18))
end
function love.draw()
love.graphics.print("Hello", 300, 300)
end
Draw some text with custom font, 18px
function love.load()
Font = love.graphics.newFont("font.ttf", 18)
end
function love.draw()
love.graphics.setFont(Font)
love.graphics.print("Hello World", 0, 0)
end
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