Difference between revisions of "love.graphics.getStats"
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{{subparam|number|canvases|The number of [[Canvas]] objects currently loaded.}} | {{subparam|number|canvases|The number of [[Canvas]] objects currently loaded.}} | ||
{{subparam|number|fonts|The number of [[Font]] objects currently loaded.}} | {{subparam|number|fonts|The number of [[Font]] objects currently loaded.}} | ||
+ | == Examples == | ||
+ | === display the estimated amount of video memory used for textures === | ||
+ | <source lang="lua"> | ||
+ | function love.load() | ||
+ | love.graphics.setNewFont(24) | ||
+ | end | ||
+ | |||
+ | function love.draw() | ||
+ | local stats = love.graphics.getStats() | ||
+ | |||
+ | local str = string.format("Estimated amount of texture memory used: %.2f MB", stats.texturememory / 1024 / 1024) | ||
+ | love.graphics.print(str, 10, 10) | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] |
Revision as of 03:32, 29 August 2014
Available since LÖVE 0.9.2 |
This function is not supported in earlier versions. |
Gets performance-related rendering statistics.
Contents
Function
Synopsis
stats = love.graphics.getStats( )
Arguments
None.
Returns
table stats
- A table with the following fields:
number drawcalls
- The number of draw calls made so far during the current frame. This includes all internal draw calls – for example, drawing smooth lines takes two draw calls.
number canvasswitches
- The number of times the active Canvas has been switched so far during the current frame. This includes all internal canvas switches – for example, calling Canvas:clear if the Canvas isn't active will trigger two canvas switches.
number texturememory
- The estimated total size in bytes of video memory used by all loaded Images, Canvases, and Fonts.
number images
- The number of Image objects currently loaded.
number canvases
- The number of Canvas objects currently loaded.
number fonts
- The number of Font objects currently loaded.
Examples
display the estimated amount of video memory used for textures
function love.load()
love.graphics.setNewFont(24)
end
function love.draw()
local stats = love.graphics.getStats()
local str = string.format("Estimated amount of texture memory used: %.2f MB", stats.texturememory / 1024 / 1024)
love.graphics.print(str, 10, 10)
end
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