Difference between revisions of "ParticleSystem:setSpin"
Line 1: | Line 1: | ||
Sets the spin of the sprite. | Sets the spin of the sprite. | ||
== Function == | == Function == | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | ParticleSystem:setSpin( min, max ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|number|min|The minimum spin (radians per second).}} | ||
+ | {{param|number|max (min)|The maximum spin (radians per second).}} | ||
+ | === Returns === | ||
+ | Nothing. | ||
+ | == Function == | ||
+ | {{oldin|[[0.9.0]]|090|type=variant|text=Use [[ParticleSystem:setSpinVariation]] instead}} | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> |
Latest revision as of 16:42, 1 April 2014
Sets the spin of the sprite.
Contents
Function
Synopsis
ParticleSystem:setSpin( min, max )
Arguments
number min
- The minimum spin (radians per second).
number max (min)
- The maximum spin (radians per second).
Returns
Nothing.
Function
Removed in LÖVE 0.9.0 |
Use ParticleSystem:setSpinVariation instead. |
Synopsis
ParticleSystem:setSpin( min, max, variation )
Arguments
number min
- The minimum spin (radians per second).
number max (min)
- The maximum spin (radians per second).
number variation (0)
- The degree of variation (0 meaning no variation and 1 meaning full variation between start and end).
Returns
Nothing.
See Also
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