Difference between revisions of "Body"
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+ | Bodies are objects with velocity and position. | ||
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+ | Create a new body with [[love.physics.newBody]]. | ||
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+ | A body can call these functions: | ||
== Functions == | == Functions == | ||
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* [[love.physics.newBody]] | * [[love.physics.newBody]] | ||
[[Category:Types]] | [[Category:Types]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Bodies are objects with velocity and position. |
+ | }} |
Revision as of 16:17, 14 February 2010
Bodies are objects with velocity and position.
Create a new body with love.physics.newBody.
A body can call these functions:
Functions
Body:applyAngularImpulse | Applies an angular impulse to a body. |
Body:applyForce | Apply force to a Body. |
Body:applyImpulse | Applies an impulse to a body. |
Body:applyLinearImpulse | Applies an impulse to a body. |
Body:applyTorque | Apply torque to a body. |
Body:destroy | Explicitly destroys the Body. |
Body:getAllowSleeping | Return whether a body is allowed to sleep. |
Body:getAngle | Get the angle of the body. |
Body:getAngularDamping | Gets the Angular damping of the Body. |
Body:getAngularVelocity | Get the angular velocity of the Body. |
Body:getContactList | Gets a list of all Contacts attached to the Body. |
Body:getContacts | Gets a list of all Contacts attached to the Body. |
Body:getFixtureList | Returns a table with all fixtures. |
Body:getFixtures | Returns a table with all fixtures. |
Body:getGravityScale | Returns the gravity scale factor. |
Body:getInertia | Gets the rotational inertia of the body. |
Body:getJointList | Returns a table containing the Joints attached to this Body. |
Body:getJoints | Returns a table containing the Joints attached to this Body. |
Body:getLinearDamping | Gets the linear damping of the Body. |
Body:getLinearVelocity | Gets the linear velocity of the Body from its center of mass. |
Body:getLinearVelocityFromLocalPoint | Get the linear velocity of a point on the body. |
Body:getLinearVelocityFromWorldPoint | Get the linear velocity of a point on the body. |
Body:getLocalCenter | Get the center of mass position in local coordinates. |
Body:getLocalPoint | Transform a point from world coordinates to local coordinates. |
Body:getLocalPoints | Transforms multiple points from world coordinates to local coordinates. |
Body:getLocalVector | Transform a vector from world coordinates to local coordinates. |
Body:getMass | Get the mass of the body. |
Body:getMassData | Returns the mass, its center, and the rotational inertia. |
Body:getPosition | Get the position of the body. |
Body:getShape | Gets the first Shape attached to the Body. |
Body:getShapes | Returns a table with all Shapes attached to the Body. |
Body:getTransform | Get the position and angle of the body. |
Body:getType | Returns the type of the body. |
Body:getUserData | Returns the Lua value associated with this Body. |
Body:getWorld | Gets the World the body lives in. |
Body:getWorldCenter | Get the center of mass position in world coordinates. |
Body:getWorldPoint | Transform a point from local coordinates to world coordinates. |
Body:getWorldPoints | Transforms multiple points from local coordinates to world coordinates. |
Body:getWorldVector | Transform a vector from local coordinates to world coordinates. |
Body:getX | Get the x position of the body in world coordinates. |
Body:getY | Get the y position of the body in world coordinates. |
Body:hasCustomMassData | Gets whether the Body's mass data has been set to custom values. |
Body:isActive | Returns whether the body is actively used in the simulation. |
Body:isAwake | Returns the sleep status of the body. |
Body:isBullet | Get the bullet status of a body. |
Body:isDestroyed | Gets whether the Body is destroyed. |
Body:isDynamic | Get the dynamic status of the body. |
Body:isFixedRotation | Returns whether the body rotation is locked. |
Body:isFrozen | Get the frozen status of the body. |
Body:isSleeping | Get the sleeping status of a body. |
... further results |