Difference between revisions of "Body:setAngularVelocity"
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+ | Sets the angular velocity of a Body. | ||
+ | |||
+ | The angular velocity is the ''rate of change of position over time''. | ||
+ | |||
+ | |||
+ | This function will not accumulate anything; any impulses previously applied since the last call to [[World:update]] will be lost. | ||
== Function == | == Function == | ||
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* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Sets the angular velocity of a Body. |
+ | }} |
Revision as of 16:17, 14 February 2010
Sets the angular velocity of a Body.
The angular velocity is the rate of change of position over time.
This function will not accumulate anything; any impulses previously applied since the last call to World:update will be lost.
Function
Synopsis
Body:setAngularVelocity( w )
Arguments
number w
- The new angular velocity, in radians per second
Returns
Nothing.