Difference between revisions of "Body:setAngle"
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+ | Set the angle of the body. | ||
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+ | The angle is measured in [http://en.wikipedia.org/wiki/Radian radians]. If you need to transform it from degrees, use [http://www.lua.org/manual/5.1/manual.html#pdf-math.rad math.rad]. | ||
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+ | A value of 0 radians will mean "looking to the right". .Although radians increase counter-clockwise, the y axis points down so it becomes ''clockwise'' from our point of view. | ||
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+ | It is possible to cause a collision with another body by changing its angle. | ||
== Function == | == Function == | ||
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* [[parent::Body]] | * [[parent::Body]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Set the angle of the body. |
+ | }} |
Revision as of 16:17, 14 February 2010
Set the angle of the body.
The angle is measured in radians. If you need to transform it from degrees, use math.rad.
A value of 0 radians will mean "looking to the right". .Although radians increase counter-clockwise, the y axis points down so it becomes clockwise from our point of view.
It is possible to cause a collision with another body by changing its angle.
Function
Synopsis
Body:setAngle( angle )
Arguments
number angle
- The angle in radians.
Returns
Nothing.