Difference between revisions of "love.graphics.newParticleSystem"
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=== Arguments === | === Arguments === | ||
− | {{param|Texture|texture|The texture to use.}} | + | {{param|Texture|texture|The texture (Image or Canvas) to use.}} |
{{param|number|buffer|The max number of particles at the same time.}} | {{param|number|buffer|The max number of particles at the same time.}} | ||
=== Returns === | === Returns === |
Revision as of 22:26, 30 January 2014
Creates a new ParticleSystem.
This function can be slow if it is called repeatedly, such as from love.update or love.draw. If you need to use a specific resource often, create it once and store it somewhere it can be reused! |
Contents
Function
Synopsis
system = love.graphics.newParticleSystem( image, buffer )
Arguments
Returns
ParticleSystem system
- A new ParticleSystem.
Function
Available since LÖVE 0.9.1 |
This variant is not supported in earlier versions. |
Synopsis
system = love.graphics.newParticleSystem( texture, buffer )
Arguments
Texture texture
- The texture (Image or Canvas) to use.
number buffer
- The max number of particles at the same time.
Returns
ParticleSystem system
- A new ParticleSystem.
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