Difference between revisions of "Source:clone"
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Creates an identical copy of the Source in the stopped state. | Creates an identical copy of the Source in the stopped state. | ||
− | Static Sources will use significantly less memory if [[Source:clone]] is used to create them instead of [[love.audio.newSource]], so this method should be preferred when making multiple Sources which play the same sound. | + | Static Sources will use significantly less memory and take much less time to be created if [[Source:clone]] is used to create them instead of [[love.audio.newSource]], so this method should be preferred when making multiple Sources which play the same sound. |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Latest revision as of 12:16, 30 January 2014
Available since LÖVE 0.9.1 |
This function is not supported in earlier versions. |
Creates an identical copy of the Source in the stopped state.
Static Sources will use significantly less memory and take much less time to be created if Source:clone is used to create them instead of love.audio.newSource, so this method should be preferred when making multiple Sources which play the same sound.
Function
Synopsis
source = Source:clone( )
Arguments
None.
Returns
Source source
- The new identical copy of this Source.
Notes
Cloned Sources inherit all the set-able state of the original Source, but they are initialized stopped.
See Also
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